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Game Character Creation in 3ds Max and ZBrush

by Fabricio Moraes

In this tutorial we will learn how to create a highly detailed game character.

What you'll learn

Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character's concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.

Table of contents

Introduction and Project Overview
0mins
Game Character Creation in 3ds Max and ZBrush
485mins

About the author

Fabricio Moraes graduated in design and since has worked in advertising at Seagulls Fly Studio, located in Rio de Janeiro. His passion for games and animated films led him to study character modeling, and after that, he started to work as freelance character modeler at Liquid Development. He worked on some cool projects like Rock Band 3, Dota 2 and the recently-released Max Payne 3. Today, he is a senior 3D generalist with emphasis on character modeling.

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