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Procedural Tree Growth Using L-systems in Houdini

by Jonah Hall

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. Software required: Houdini 11.0.

What you'll learn

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees. Software required: Houdini 11.0.

About the author

After getting his Painting BFA from the Rhode Island School of Design and his MFA in computer graphics from Pratt Institute, Jonah began working as a visual effects artist for film and television. Animation, Post Production and Visual Effects facilities have been his home ever since. All his adult life he has been making moving images for either film, television or artwork. He's worked for many facilities over the years; Pacific Data Images, DreamWorks Feature Animation, Digital Domain, Asylum V... more

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