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Modeling and Rigging a Cartoon Shark in 3ds Max

by Stewart Jones

During this 3ds Max tutorial, we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures. Software required: 3ds Max 2011 SP2.

What you'll learn

During this 3ds Max tutorial, we will take a look at modeling and rigging a cartoon shark with principles that can be applied to other marine creatures. This training series looks at the modeling and rigging considerations of a cartoon shark in 3ds Max. We look at creating a basic FK skeleton for our shark model and the skinning consideration we need to think about to create some great deformations. We then expand upon our basic FK rig by using Max's built-in modifiers to create an automated swim cycle, finally finishing the tutorial with a quick look at a controller system and corrective shapes. Software required: 3ds Max 2011 SP2.

About the author

With a background in graphic/multimedia design, 2D/3D animation, and computer technology, Stewart has been lucky enough to work with a number of studios, and for various media ranging from print, education, video games, TV broadcast, commercials, and feature film. He has a passion for both the aesthetics and technical areas of animation and CG production, as well as developing a fully integrated software pipeline that is artist-friendly and at the leading front of technology. He specializes in c... more

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