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Skills Expanded

Object Replacement with Magic in RealFlow

by Chris Glick

In this series of lessons, we'll learn how to use various daemons together to morph one object into another in RealFlow. Software required: RealFlow 5 and up.

What you'll learn

In this series of lessons, we'll learn how to use various daemons together to morph one object into another in RealFlow. Using daemons like noise, drag, DSpline, and magic together we can create interesting effects quickly. We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a DSpline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images. Software required: RealFlow 5 and up.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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