Simple play icon Course
Skills Expanded

Introduction to 2.5D Relighting in NUKE

by Chris Glick

In this series of lessons, we'll learn how to do 2.5D relighting in NUKE. Software required: NUKE 6.0v6 and up.

What you'll learn

In this series of lessons, we'll learn how to do 2.5D relighting in NUKE. 2.5D relighting allows us to place lights in NUKE's 3D space and have them cast light on our images in a realistic fashion, using only image passes, no geometry. This is an incredibly powerful tool to change our 3D renders inside NUKE. We'll begin this project by learning what 2.5D relighting is, how we need a normals and point position pass from our 3D application, and the limitations of relighting in NUKE. We'll then learn how to use the un-supported ReLight node available in newer versions of NUKE, and how to connect all the passes together to make it work. We'll then learn a few techniques to get the most out of the ReLight node and how to use multiple ReLight nodes together. We will finish by taking a look at various methods of getting our image passes out of Maya and Softimage. By the end of this course, you should be able to begin experimenting with relighting in NUKE using your own projects. Software required: NUKE 6.0v6 and up.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

Ready to upskill? Get started