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mental ray Workflows in Maya 8: Final Gather

by Kyle Green

Learn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Software required: Maya 8 and up (Maya 2008 required for project files).

What you'll learn

Learn production-applicable solutions for final gathering and time-saving rendering techniques that can be used in a multitude of scenarios. Contains project-based training for artists attaining convincing soft shadows and diffused lighting. Perfect for experienced artists. Popular highlights include: Final Gather Overview; Scene Management; Controlling Number of FG Points; Controlling Number of Rays Cast by FG Points; Controlling Final Gather Intensity; Altering Final Gather Falloff Rates; Final Gather Diagnostics; Map Visualizer to View FG Points in Viewport; Storing and Re-using Final Gather Point Data; Final Gather Filter Size; Adding Secondary Diffuse Bounces; FG Trace Depth with Transparent Surfaces; Final Gather Overrides on Objects; Controlling Material Interaction with Final Gather; Practical Lighting Exercises. Software required: Maya 8 and up (Maya 2008 required for project files).

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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