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Pipeline Development with Maya and XNA

by Sunder Iyer

Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya. Software required: XNA, Game Studio 2.0, Maya 2008.

What you'll learn

Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya. Popular highlights include: XNA Development Overview; Interfacing with Keyboard and Gamepad; Building Controller Systems; Controller Vibration; Exporting and Loading Static Meshes from Maya; Exporting Animated Characters from Maya; Moving and Turning a Character; Object-oriented Programming with Bullets and Targets; Baking Textures in Maya; Deriving Bounding Boxes from Maya; Collision Detection with Bounding boxes; Collision Detection with Rays; Building a Custom Animation Player; Switching and Blending Between Animations; Chase Cameras; Camera Shakes and Drawing Text. Software required: XNA Game Studio 2.0, Maya 2008.

Table of contents

Introduction and Project Overview
6mins
Pipeline Development with Maya and XNA
287mins

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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