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Introduction to Rigging in XSI

by Delano Athias

Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Software required: XSI 6.0 and up.

What you'll learn

Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly seven hours of project-based training for aspiring artists. Popular highlights include: XSI Rigging Tools Overview; Organizing Scenes; Working with the Schematic; Parenting Objects; Using Groups; 2D and 3D Bone Chain System; IK Capabilities; FK Capabilities; Chain Properties; Repositioning Bones; Choosing Workable Rotation Orders; Position Constraints; Orientation Constraints; Direction Constraints; Pose Constraints; Controlling SRT Parameters; Chain Up Vector Operators; Mesh Deformation Overview; Envelopes; Enveloping Techniques; Resetting Envelopes; Understanding Operator Stack; Editing Envelopes; Weight Paint Panel; Redistributing Weights; Weight Editor; Blending Envelope Weights; Mirroring Envelopes; Working with Shapes; Modeling Shapes with Tweak Component Tool; Secondary Shape Modeling for Corrective Shapes; Setting up Driven Key Relationships; Working with Character Key Sets; Organizing Animation Data. Software required: XSI 6.0 and up.

Table of contents

Introduction and Project Overview
13mins
Introduction to Rigging in XSI
402mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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