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Fundamentals of RealWave in RealFlow

by Sunder Iyer

Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Software required: RealFlow 4.

What you'll learn

Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly three hours of project-based training for artists creating fluid effects with RealFlow4. Popular highlights include: RealWave Overview; Creating RealWaves; Emulating Large Bodies of Water; Emulating Small Bodies of Water; Adding Fractal Waves; Adding Spectrum Waves; Adding Control Points Waves; Using Hypermesh; Custom RealWave Meshes; Controlling Object Buoyancy in Waves; Creating Foam Textures; Creating Wetmaps from RealWaves; Static Points; Particle Layer; Coastline Features; RealWave Object Properties; RealWave Particle Interaction; RealWave Particle Emission; RealWave Splash Emission; RealWave and Python Scripting. Software required: RealFlow 4.

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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