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Sculpting Techniques with ZBrush

by Justin Marshall

Achieve unparalleled results using ZBrush 3. Software required: ZBrush 3.

What you'll learn

Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists. Popular highlights include: Importing Base Geometry; Modifying ZBrush Primitives; Subdividing Meshes; Mesh Extraction; Sculpting with Brushes; Sculpting with Alphas; Sculpting with Strokes; Sculpting with Stencils; Additive and Subtractive Sculpting; Combining Multiple Meshes with Subtools; Creating Poses with Transpose Tool; Masking Techniques; Sculpting with 3D Layers; Custom Alphas; Sculpting at Progressively Higher Levels; Projection Master; Sculpting with Symmetry; Creating a Final Turntable. Software required: ZBrush 3.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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