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Advanced Lighting and Rendering Techniques in V-Ray for Maya

by Clifford Otomi Green

Explore advanced techniques for lighting and rendering a bike in V-Ray for Maya. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.

What you'll learn

We'll start by using an IBL (image-based lighting) setup. Along the way, we'll create complex shader materials and define our surface material within a photographically lit environment. Finally, we'll create precomps and lighting comps using NUKE. By the end of this V-Ray for Maya tutorial, you'll have learned some new tips and tricks for your own lighting and rendering projects. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.

About the author

Clifford Otomi Green is Senior Lighting/Look Development TD at Zoic studios Vancouver BC, Canada. Previously he has worked for various VFX studios such as, Red Vision, Aardman animations, Mr.X, and MPC to name but a few. Clifford started his 3D career over 10 years ago and in that time attended various VFX institutions to further develop his understanding of the intricacies of Visual Effects in film and television. He is passionate about film making and photography and has contributed to a few i... more

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