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Creating Environment Concepts in World Machine and Photoshop

by Ricardo Guimaraes

In this World Machine tutorial, we'll create a terrain to be used as a base for an environment concept sketch in Photoshop. Software required: Photoshop CS6, World Machine 2.3.7 Professional.

What you'll learn

In this World Machine tutorial, we'll create a terrain to be used as a base for an environment concept sketch in Photoshop. We'll cover how to create and refine your terrain shapes using World Machine's devices and then how to use some painting and photo-bashing techniques to bring this base to a fully-rendered concept sketch in Photoshop. By the end of this World Machine training, you'll have a complete understanding of how to create a piece suitable for a portfolio geared towards the game and movie industries. Software required: Photoshop CS6, World Machine 2.3.7 Professional.

About the author

Ricardo is a full time freelance illustrator and concept artist. He has produced works for several different projects around the globe for the game, advertising and publishing industries. His illustrations have been showcased at ImagineFX Magazine, Ballistic Publishing's EXOTIQUE, as well as many others. Additionally, he worked as a freelance concept artist for Blizzard Entertainment's Diablo III Cinematics.

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