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Creating a Secondary Game Vehicle in 3ds Max

by Chidi Mbadugha

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. Software required 3ds Max 2013.

What you'll learn

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset. By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles. Software required 3ds Max 2013.

Table of contents

Introduction and Project Overview
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About the author

Chidi is a 3D Environment Artist that has worked in the games industry for eleven plus years. He graduated from DigiPen Institute of Technology in 2003 and has worked on various videogame consoles since. He has worked on the Forza Motorsport series since Forza 2 and has worked on various platforms from the PSP to the Xbox One. Chidi’s passions are modeling and texturing with strong emphasis on lighting. He’s worked with Mental Ray and also freelances as a graphic designer as well.

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