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Body Mechanics and Animation in Maya: Pulling Objects
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Released Nov 21, 2006
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pulling Objects; Driving Force Through Upper-body Animation; Compensating Body Motion for Mass of Objects; Animating Believable Weight and Tension; Utilizing Storyboards for Pre-vis; Backwards Locomotion; Adjusting Performance Through Timing & Spacing; Roughing-in Animation Through Blocking; Adding Follow-through, Arcs, and Overlapping; Exaggerating Poses for Dynamic Movement; Adjusting Keyframes in Graph Editor; Understanding Weighted Tangency & Free Tangent Weights; Optimizing Workflow with Character Sets.