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Character and Scene Development in Maya and Mudbox

by Justin Marshall

In this series of lessons, we will learn the process of creating a finished scene complete with character, using Maya and Mudbox. Software required: Maya 2010 and Mudbox 2010.

What you'll learn

In this series of lessons, we will learn the process of creating a finished scene complete with character, using Maya and Mudbox. In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox, where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene. Software required: Maya 2010 and Mudbox 2010.

Table of contents

Introduction and Project Overview
1min

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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