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Designing a Low Poly Game Environment in Blender

by Jeannot Landry

Game content creation is amongst the most common jobs for freelancers. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. Software required: Blender 2.74, GIMP 2.8.

What you'll learn

Game content creation is amongst the most common jobs for freelancers. Mobile games are currently on the rise as well as web games. Such game content requires a different approach to current next generation content due to hardware limitations. Throughout these lessons, we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played. We will also create a simple walkthrough using the Blender Game Engine (BGE) to showcase the created game content. By the end of the lesson, you will have improved your ability to animate efficiently in the gaming environment. Software required: Blender 2.74, GIMP 2.8.

About the author

Jeannot Landry is a family man and a Freelance 3D Generalist based in Shediac, New-Brunswick, Canada. He studied 3D animation from 2001 to 2004 at La Cité Collégiale, in Ottawa, Ontario. Since then, he has worked on various projects and in small studios. In 2008, he changed his working techniques and opted for the Open Source alternative Blender as opposed to Maya. Although Jeannot is a 3D Generalist and can do just about anything, his specialty and devotion is really bringing characters to life... more

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