Simple play icon Course
Skills Expanded

Creating a Dynamic Grappling Hook in Houdini

by Sam Rickles

Throughout these lessons, we'll explore how to use Houdini's wire system along with soft body dynamic constraints to create a grappling hook wire that shoots out and retracts based on these constraints. Software required: Houdini FX 14.0.258.

What you'll learn

Throughout these lessons, we'll explore how to use Houdini's wire system along with soft body dynamic constraints to create a grappling hook wire that shoots out and retracts based on these constraints. The course will begin with a brief example discussing the essentials of wire simulations before we dive into the preparation, simulation, and capturing of the wire. We will also use Houdini's finite element solver to create a solid body simulated character that will be propelled by the wire. By the end of this course, you will have a very good understanding of how to use constraints to control your wire simulations, as well as learn additional methods to combine multiple simulations and elements into one final effect. Software required: Houdini FX 14.0.258.

About the author

Sam Rickles is a Lead FX Technical Director with Sony Pictures Imageworks in Vancouver, British Colombia. A six year veteran in the VFX industry, Sam works primarily with Houdini to achieve his effects, ranging from realistic vehicle destruction and pyro effects, to wacky paint cannons and freeze beams. His work can be seen in seven feature films, including Hotel Transylvania 2, The Amazing Spider-Man 2, and Edge of Tomorrow. He is a graduate of the Georgia Institute of Technology with a B.S. de... more

Ready to upskill? Get started