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Skills Expanded

Modeling and Rendering a Face Mask with ZBrush and KeyShot

by Isaac Oster

Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.

What you'll learn

Throughout these lessons, we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler. We will go through each step of the process in detail. Once the model is complete, we will create a photorealistic render using KeyShot. By the end of this tutorial, you will have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot. Software required: ZBrush 4r7, KeyShot Bridge Plugin for ZBrush, KeyShot 5.

Table of contents

Introduction and Project Overview
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About the author

Isaac Oster has been working in the game industry for seven years and teaching college-level game art production for four years. He currently works as a character artist at Certain Affinity in Austin, TX.

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