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Professional Tips for Modeling Complex Shapes: Part 1

by Paul Conner

In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software required: Maya 2015.

What you'll learn

In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this Maya training, you'll have a greater understanding of creating and troubleshooting correctly-formed geometry. Software required: Maya 2015.

About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado. He has been working in the film and broadcast industries for over 20 years. Paul originally started teaching as a Maya Certified Trainer, but now is the Founder, Instructor, and Industry Relations Lead at the Digital Animation Center at the University of Colorado. He continues to do freelance work, and most recently, he was an IPAX Fellow at Sony Pictures Imageworks, where he had the pleasure of working with assets from The ... more

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