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Creating a Production Ready Character in Blender

by Jeannot Landry

In this series of Blender tutorials, we'll look at how to create a character following an animation pipeline as if we were in a team production. Software required: Blender 2.73.

What you'll learn

In this series of Blender tutorials, we'll look at how to create a character following an animation pipeline as if we were in a team production. We'll first start by creating a puppet-based on a concept and then rig it for animation. Then we'll create our character model using a mix poly extrude and box model techniques. We'll then create facial expressions using shapekeys and bone drivers. We'll also rig the character by combining two rigging techniques as well as enhancing deformations with shapekeys, drivers, and muscle bones. We'll also create and model dynamic elements such as cloth, fur, and hair to further aid the animation process. Finally, we'll create all the textures, materials, and nodes for cycles rendering. By the end of this Blender training, you'll have acquired knowledge on how to create your own characters following a team production process. Software required: Blender 2.73.

Table of contents

Introduction and Project Overview
1min

About the author

Jeannot Landry is a family man and a Freelance 3D Generalist based in Shediac, New-Brunswick, Canada. He studied 3D animation from 2001 to 2004 at La Cité Collégiale, in Ottawa, Ontario. Since then, he has worked on various projects and in small studios. In 2008, he changed his working techniques and opted for the Open Source alternative Blender as opposed to Maya. Although Jeannot is a 3D Generalist and can do just about anything, his specialty and devotion is really bringing characters to life... more

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