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Multi-pass Rendering Techniques in Maya

by Eddie Russell

This Maya tutorial will introduce you to the concept of multi-pass rendering and walk you through the tools and techniques you'll need to be familiar with. Software required: Maya 2015.

What you'll learn

When rendering a scene for production, it's important for the compositing artist who receives your renders to have as much control as possible for making adjustments in post. Handing off a flat beauty pass just isn't an option. It's situations like these that multi-pass rendering was designed for. This Maya tutorial will introduce you to the concept of multi-pass rendering and walk you through the tools and techniques you'll need to be familiar with. We'll start by learning about render layers and layer overrides. Next, we'll dive into the render pass system and learn about pass organization as well as how we can begin to use passes together with contribution maps. From here, we'll begin to look into some advanced features of render passes like frame buffers. We'll learn how to customize the contribution to them and even create our own. After going through this Maya training, you'll have learned how to take control over your final renders and how they get broken apart for compositing. Software required: Maya 2015.

About the author

Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for artists in both the film and games industries. With a background in graphic design and illustration Eddie has always been focused on visual appeal. This can be seen through his courses in which he shares secrets for achieving production level quality for concept art, illustrations, textures, mater... more

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