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Utilizing the Node Editor in Maya 2015

by Eddie Russell

This series of Maya tutorials will begin by breaking down the Node Editor and how it is similar to other editors inside of Maya. Software required: Maya 2015.

What you'll learn

This series of Maya tutorials will begin by breaking down the Node Editor and how it is similar to other editors inside of Maya. Often times inside of Maya, we have to go through a number of different menus, editors or windows to accomplish a single task. If we understand what Maya is doing behind the scenes, wouldn't it make sense to go to one place to accomplish a task? Whether you are a modeler, a lighting and rendering artist, or a rigging artist, there is likely something you can gain by simply learning how to use Maya's Node Editor as a tool in your day-to-day workflow. We'll learn how to graph and clear various node networks inside the Node Editor. Next we'll immerse ourselves in node attributes and connections by learning how to create the nodes we need and then make, break, and move connections. To wrap things up, we'll look at an example of how we can utilize the Node Editor in building both a modeling and a rigging network. After completing this Maya training, you'll have enough knowledge to begin implementing the Node Editor in your day-to-day tasks. Software required: Maya 2015.

About the author

Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for artists in both the film and games industries. With a background in graphic design and illustration Eddie has always been focused on visual appeal. This can be seen through his courses in which he shares secrets for achieving production level quality for concept art, illustrations, textures, mater... more

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