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Hyper Detailing Workflows in ZBrush
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Released May 20, 2014
Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps.

After that stage has been completed we will transition into look development and start working with polypainting and rendering workflows within KeyShot.

By the end of this training you should have every tool you need to add massive amounts of detail to your sculpts in a realistic manner.