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Creating a Refracting Liquid UI in After Effects and Maya
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Released May 19, 2014
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate.

We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system.

All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner.