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Level Streaming Using Kismet in UDK

by Christian Chang

Throughout these lessons, we will use UDK to learn how to set up level streaming, focus on using the visual scripting system Kismet, and the cinematic keyframing system Matinee. Software required: July 2013 UDK Beta, Photoshop CS 3.

What you'll learn

Throughout these lessons, we will use UDK to learn how to set up level streaming, focus on using the visual scripting system Kismet, and the cinematic keyframing system Matinee. We will start off by learning what level streaming is, then learn how to use streaming volumes. Next we will use Kismet to stream levels, setup a level for streaming, and learn various ways to hide level streaming. And finally, we will create skip points to allow the developer to skip around the level without having to play from the start to test his or her work. By the end of this training, you will have the knowledge and skill to setup level streaming and level workflow for your maps. Software required: July 2013 UDK Beta, Photoshop CS 3.

About the author

Christian Chang is a video game developer, instructor, and author. He has worked in the video games industry for over 12 years. From small start ups to giants like Electronic Arts. Christian has worked as a 3D artist and Level Designer on numerous video games, giving him a broad understanding of game development. Christian started his career as a 3D artist at the Naval Postgraduate School's MOVES Institute. While there he worked on America's Army: Operations as a 3D Artist, then as a level desig... more

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