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Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini
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Released Mar 9, 2014
Throughout these tutorials we will be learning the pipeline workflow for live action/CG incorporation using NUKE and Houdini.

We'll start by creating the matchmove camera track from our footage and from there move into Houdini for setup. We will then animate, light, and render an ogre gone amuck in Chicago. Moving back into NUKE, we'll composite multiple passes to give us the final shot.

By the end of this training, you'll learn how to make both applications work in harmony to create your own visual effects piece.