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Creating a Vintage Textured Game Asset in Photoshop and Maya

by Clinton Crumpler

The overall goal of this course is to teach how to create stylized textures and materials for games. Software required: UDK(2012-10), Maya 2013, Photoshop CS6, Illustrator CS6.

What you'll learn

The overall goal of this course is to teach how to create stylized textures and materials for games. This tutorial will focus on the creation of a vintage sign asset using multiple texturing techniques in Photoshop and ending with a real time version of the sign in game (UDK) with working materials for lights. Using this knowledge, you will be able to create your own assets and understand stylization when it comes to creating textures and establishing identity within game art. Software required: UDK(2012-10), Maya 2013, Photoshop CS6, Illustrator CS6.

About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas. In 2012 he completed his Masters of Fine Art in Interactive and Game Design as well as his Bachelors of Fine Art in Animation at Savannah College of Art and Design (SCAD), in Savannah, GA. Prior to SCAD, he received his Bachelors of Fine Art in Graphic Design at Longwood University, located in Farmville, Virginia.

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