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Object Space Normal Maps in Softimage

by Sunder Iyer

In this course, we will learn how to generate and use Object Space Normal Maps in real-time using Softimage. Software required: Softimage 6 and up.

What you'll learn

In this course, we will learn how to generate and use Object Space Normal Maps in real-time using Softimage. We will dive right in and learn how to use the Ultimapper to generate object space normal maps from a hi-res surface. Then we will learn how to code Direct X FX shaders to use these maps in real-time. This is a great project especially for those who have gone through shader pipeline course for Softimage and XNA. Software required: Softimage 6 and up.

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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