Model, texture and rig a crane to
Software used
3ds Max 2013, Photoshop CS6, After Effects CS6
What you will learn
In this series of tutorials we will learn how to create a mechanical rig for 3D visualizations in 3ds Max.

We will begin from the concept of the crane, explaining the different parts and how a crane works. Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined.

Finally, we will test out our rig with an animation and render it as a preview.
Guest Tutor
Giuseppe Candido

40 Lessons

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