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Creating Morph Targets for Facial Animation in 3ds Max and ZBrush

by Dani Garcia

In this series of tutorials we will learn different techniques to create morph targets for our characters. Software required: 3ds Max 2013, ZBrush 4.5.

What you'll learn

In this series of tutorials we will learn different techniques to create morph targets for our characters. Throughout these lessons we will see lots of different techniques to create those morph targets, working symmetrically to save time but dividing the morphs to have separate controls for each side of the face. We will also see how we can use morphs to drive the movement of other objects (like the eyebrows), and how to mirror non-symmetrical morphs. Software required: 3ds Max 2013, ZBrush 4.5.

About the author

Dani Garcia is a character modeler from Barcelona that has been working in the industry for more than 6 years, in videogame companies and as a freelancer. In addition to his character modeling works, he has been working on creating realistic hairstyles for any kind of characters.

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