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Animating with Extreme Inbetweens and Smears in Maya

by Andrew Conroy

In this Maya tutorial, we discover the process of creating smears using traditional concepts on a CG animation. Software required: Maya 2012.

What you'll learn

In this Maya tutorial, we discover the process of creating smears using traditional concepts on a CG animation. We will start the project with a blocked animation. Then, we will begin talking about dynamic poses, line of action and silhouette, but also leading edge and how we build smear frames. Throughout the training we will spline the animation, cover hot keys to speed up your workflow, and talk a bit about the graph editor. We then leap into creating duplicate frames and smear frames similar to those created by 2D animators. By the end, not only will you know about smear frames and be able to apply some of the concepts that make 2D animation great, but you will also be able to spline your animation faster with better key poses. Software required: Maya 2012.

About the author

Andrew Conroy is the Lead Animation Faculty for the Art Institute of Salt Lake City. He has spent time in the games, animation, and VFX industry. Andrew’s career started at Disney Interactive where he cut his teeth learning the ins and outs of game animation. From there he moved to New York to work for Blue Sky Studios where he worked on Ice Age 3. After Ice Age wrapped Andrew headed west. A direction he has always been more comfortable going. He landed at Rhythm and Hues to work on a number of ... more

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