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Released Apr 29, 2013
In this ZBrush tutorial our focus is going to be on animal anatomy and how to adapt it when we need to “zombify” something.

We will take a look at how the skin retracts onto the body, how visible the bones and muscles are and what sort of changes we can implement to make our dog look just different enough from the source material.

The workflow is displayed in its entirety so you wont miss any details on how to construct your own creatures with correct anatomical structure and cool detail.

Upon completing this tutorial you will have a solid understanding of quadruped anatomy and how to tweak it to fit your needs.