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Introduction to Physics in MotionBuilder

by Sunder Iyer

In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. Software required: MotionBuilder 2009 and up.

What you'll learn

In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. This course will teach you how to use rigid body objects and how to make them active and passive as well as active only at collisions. We will also learn how to properly set-up ragdolls, which enable rigid bodies on characters, and the best ways to utilize ragdolls with rigid bodies for some knock out animation. Software required: MotionBuilder 2009 and up.

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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