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Watch Introductory ZBrush Tutorials and Training
99 lessons in 5 courses & 13 individual lessons
course Beginner's Guide to ZBrush
1 hrs. 11 min. | Released on March 1, 2011
Required Software: ZBrush 4 and up Project Files Included (280 MB) In this ZBrush tutorial we will learn the basics of working ZBrush.
Introducing the Beginner Guide to ZBrush, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and a Pixologic Authorized Training Provider. In this course you will get an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We will start off by covering the basics of the ZBrush interface and how you can work with models in the application. We will then take a look at how models are subdivided and how you can then sculpt and paint the detail you want. You will also learn about adding materials, posing geometry, and creating models using ZSpheres. And to wrap up, we will look at how plug-ins can be used to extend the functionality of ZBrush. This series of step-by-step videos was developed with artists new to ZBrush in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos. course What's New in ZBrush 4
1 hrs. 55 min. | Released on October 1, 2010
Required Software: ZBrush 4 Project Files Included (344 MB) In this series of ZBrush tutorials we'll explore some of the new features in ZBrush 4.
With the release of Zbrush 4 a number of new features have been added that will make sculpting and painting even easier and more fun. In this course we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with subtools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will take a look at the new Shadow Box and Clip Brushes that will really aid us in creating hard surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once done with the tutorials, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects. course Getting Started with ZSketching
1 hrs. 1 min. | Released on November 11, 2009
Required Software: ZBrush 3.5 Project Files Included (33 MB) In this series of ZBrush tutorials we'll take a look at the basics of ZSketching in ZBrush.
ZSpheres have been a great way of building up more complex base geometry in ZBrush to serve as a basis for sculpting. This feature allows us to stay in ZBrush and work up concepts and models very quickly. With the addition of ZSketching in ZBrush 3.5, this process becomes even better. In this course, we'll learn to add mass to ZSphere armatures using a variety of ZSketch brushes. We'll learn to modify how our sketching interacts with the existing ZSpheres using our brush depth and the various smooth brushes. We'll look at ways we can modify existing sketched detail using the move tool, as well as brushes like push/pull, float, and bulge. In addition to creating mass along an existing armature, we'll use the armature brush to sketch detail out away from the surface, allowing you to create much more freeform shapes. We'll then explore some of the ways we can output geometry so that we can begin sculpting. Upon completion of the tutorials, you'll be ready to get started sketching out your own base geometry in ZBrush. course Getting Started with ZBrush
2 hrs. 11 min. | Released on August 4, 2009
Required Software: ZBrush 3.1 and up In this course we will get up to speed quickly in ZBrush by getting a comprehensive overview of the available tools and techniques.
course Introduction to ZBrush 3
4 hrs. 4 min. | Released on June 1, 2007
Required Software: ZBrush 3 Project Files Included (56 MB) Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush.
Popular highlights include: Fast Creation with Rapid Start Interface; Overview of 2.5D and ZBrush Pixols; Sculpting with Imported 3D Geometry; Subtools for Multiple 3D Meshes; Sculpting Workflow Overview; Adding Detail with Alpha Brushes; Creating Custom Alphas; Precision Sculpting with Stencils; Freeform Selections with Lasso Tool; Topological Masking; Reposing 3D Meshes with Transpose; Photographic-based Materials with Matcap; Building Meshes with ZSpheres; Adding New Details with Mesh Extraction; Refining Details with 3D Layers. Using Subtool Master in ZBrush (part 2)
8 min. 32 sec. | Released on July 6, 2009
Required Software: ZBrush 3.1 and up In this lesson we will explore more Subtool Master options including duplicating and mirroring subtools.
Topics covered in this tutorial: Duplicating and mirroring subtools; Merging subtools; Filling subtools with colors and materials. To learn more about ZBrush check out Introduction to ZBrush 3, a complete introductory guide to learning time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Using Subtool Master in ZBrush (part 1)
7 min. 29 sec. | Released on July 5, 2009
Required Software: ZBrush 3.1 and up In this lesson we will learn how to use the Subtool Master which can help us speed up our workflow when dealing with multiple subtools in ZBrush.
Topics covered in this tutorial: Learning how to use the Save ZTool button ; Using Multi Append to assemble multiple subtools ; Assigning and using hotkeys. Gain a complete understanding of ZBrush with Detailing Next-Gen Characters in ZBrush, a production-based approach to character creation for games. Working with Posable Symmetry
3 min. 49 sec. | Released on April 17, 2009
Required Software: ZBrush 3.1 and up In this lesson we will learn how to use Posable Symmetry to sculpt after posing our model.
Topics covered in this tutorial: Using Posable Symmetry ; Changing the axis of Symmetry ; Learning the benefits of sculpting with Posable Symmetry instead of regular Symmetry . To learn more about ZBrush check out Texturing Next-Gen Characters in ZBrush, a production-based approach to character texturing for games. Using the Mesh Insert brush
5 min. 24 sec. | Released on March 29, 2009
Required Software: ZBrush 3.0 and up In this lesson we will learn how to use the Mesh Insert brush to add detailed geometry onto our model.
Topics covered in this tutorial: Accessing the Mesh Insert brush ; Loading a tool for use in the Mesh Insert brush ; Changing the elevation of the inserted object using BrushMod ; Dealing with common Mesh Insert problems . Discover a comprehensive resource to learning ZBrush with Exaggerating Facial Expressions in ZBrush and Maya, an in-depth guide to creating facial blendshapes for film and games. Creating Turntables in ZBrush
11 min. 14 sec. | Released on January 17, 2009
Required Software: ZBrush 3.1 and up In this lesson we will learn how to create turntable animation in ZBrush.
Topics covered in this tutorial: Creating a movie; Exploring the Turntable Plus Plugin; Learning turntable keyframes; Using layers within the turntable animation . To learn more about ZBrush check out Detailing Next-Gen Characters in ZBrush, a production-based approach to character creation for games. Reconstructing Subdivision Surface in ZBrush
2 min. 35 sec. | Released on November 30, 2008
Required Software: ZBrush 3.1 or up In this lesson we will see how ZBrush can be used to quickly and accurately reduce the poly count on our meshes.
Topics covered in this tutorial: Decreasing the overall poly count for rigging ; Learning how to use the Reconstruct Subdivision tool. Learn more about ZBrush with Texturing Next-Gen Characters in ZBrush, a production-based approach to character texturing for games. Using Transpose to quickly pose models in ZBrush
6 min. 53 sec. | Released on July 12, 2007
Required Software: ZBrush 3 In this lesson we will learn how to use transpose in ZBrush.
Topics covered in this tutorial: Drawing an action line ; Using a topological mask ; Working with transpose to re-pose a model ; Learning to soften and harden a mask . For a detailed guide to sculpting in ZBrush check out Sculpting Caricatures in ZBrush 3, a complete resource to sculpting exaggerated likenesses. Using Mesh Extraction to create new geometry in ZBrush
5 min. 6 sec. | Released on July 8, 2007
Required Software: ZBrush 3 In this lesson we will learn how to use mesh extraction in ZBrush.
Topics covered in this tutorial: Learning how to hide geometry ; Refining the selection ; Working with Subtool visibility ; Learning various attributes of the Extract command . To learn more about ZBrush check out Sculpting Techniques with ZBrush 3, a comprehensive guide to digital sculpting with ZBrush. Using 3D Layers in ZBrush
3 min. 43 sec. | Released on May 25, 2007
Required Software: ZBrush 3 and up In this lesson we will learn how to use Poses and 3D Layers in ZBrush.
Topics covered in this tutorial: Creating a 3D Layer accessible only to a specific subdivision level; Storing our Poses in a 3D Layer; Turning off and on or blending individual layers. Discover techniques and workflows to digital sculpting, texture painting, modeling, material creation and rendering in ZBrush with the ZBrush Extreme Bundle. Maintaining detail between ZBrush and other 3D applications
5 min. 15 sec. | Released on May 25, 2007
Required Software: ZBrush 3 and up In this lesson we will learn how to edit a ZBrush mesh in another 3D application.
Topics covered in this tutorial: Exporting the base mesh from ZBrush; Editing the mesh in another application; Re-importing the mesh into ZBrush while maintaining all sculpted detail. Gain a complete understanding of ZBrush check out ZSphere Modeling in ZBrush, a complete guide to organic modeling with ZSpheres. Local Subdivisions in ZBrush
3 min. 8 sec. | Released on March 8, 2006
Required Software: ZBrush 2.0 In this lesson we will learn how to use local subdivisions inside of ZBrush.
Topics covered in this tutorial: Adding geometry to a specific area; Sculpting additional details; Smoothing different parts of a ZBrush mesh; Refining parts of the mesh that are visible. To learn more about ZBrush check out Introduction to ZBrush 3, a complete introductory guide to learning time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Mouse Averaging feature in ZBrush
2 min. 16 sec. | Released on March 7, 2006
Required Software: ZBrush 2.0 In this lesson we will learn how to use Mouse Averaging inside of ZBrush.
Topics covered in this tutorial: Learning how to draw smooth, flawless lines; Sculpting dense geometry; Smoothing out our brush strokes. Learn more about ZBrush by viewing Introduction to ZBrush 3, a complete introductory guide to learning time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Reposing ZBrush Models in Maya
6 min. 33 sec. | Released on January 20, 2006
Required Software: ZBrush 2.0 In this lesson we will learn how to make adjustments to a ZBrush base mesh using Maya for getting easier access to tight areas by modifying the model. Try integrating this technique in your own Maya-ZBrush pipeline.
Topics covered in this tutorial: Exporting OBJs from ZBrush ; Setting OBJ Import options correctly for ZBrush from Maya ; Exporting OBJs from Maya to ZBrush ; Reimporting into ZBrush to keep the details intact . To learn more about ZBrush check out Introduction to ZBrush 3, a complete introductory guide to learning time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. |
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