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Watch XNA Tutorials and Training
course Shader Pipeline with XSI and XNA
5 hrs. 22 min. | Released on July 9, 2008
Required Software: XSI Mod tool or commercial version of XSI, XNA Addon for XSI, XNA Game Studio 2.0 Project Files Included (40 MB) Gain a complete overview of shader pipelines and learn a time-saving workflow to building and integrating real-time shaders using XSI and XNA. Contains over 5 hours of project-based training for technical artists learning the methods of real-time shading for use in games and pre-visualization.
Popular highlights include: Working with Real-time Shaders; Setting up Models and Skinned Models; Using XSI FX Shader Presets; Using SAS Bindings; Writing Vertex and Pixel Shaders; Constant and Texture Shading; Lambertian Diffuse Shading Model; Blinn-Phong Shading Model; Using Normal Maps; Render to Texture; Drawing with Sprite Batch; Using Pixel Shaders for Post Effects; Problem-solving Approaches; Shader Analysis; Working with Textures and Clusters; Publishing XNA Models from XSI; Consolidation Techniques; Creating Animation Clips; Fine-tuning looping animation; Gaussian Blur; Shadow Projection; Programming and Choosing Techniques; Edit/Delete Message. course Pipeline Development with Maya and XNA
4 hrs. 54 min. | Released on May 1, 2008
Required Software: XNA Game Studio 2.0, Maya 2008 Project Files Included (39 MB) Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.
Popular highlights include: XNA Development Overview; Interfacing with Keyboard and Gamepad; Building Controller Systems; Controller Vibration; Exporting and Loading Static Meshes from Maya; Exporting Animated Characters from Maya; Moving and Turning a Character; Object-oriented Programming with Bullets and Targets; Baking Textures in Maya; Deriving Bounding Boxes from Maya; Collision Detection with Bounding boxes; Collision Detection with Rays; Building a Custom Animation Player; Switching and Blending Between Animations; Chase Cameras; Camera Shakes; Drawing Text. course Real-time Shaders with XNA
4 hrs. 8 min. | Released on April 9, 2008
Required Software: XNA Game Studio 2.0 Project Files Included (14 MB) Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA.
Popular highlights include: XNA Overview; Overview of Real-Time Shaders; Loading FBX Content Pipeline Files; Using Basic Effects; Writing Vertex and Pixel Shaders; Coding Effects and Techniques; Setting World, View and Projection Matrices; Altering View Matrix to Create Turntable; Using Skinned Model Processor; Constant and Texture Shading; Lambertian Diffuse Lighting Model; Blinn-Phong Shading Model; Faking Reflections with Cubemaps; Using Normal Maps; Specularity / Reflections using Normal Maps; Setting up Multiple Techniques; Computing Flat Shadows; Shadow Shaders; Working with the Stencil Buffer; Render to Texture; Drawing with Sprite Batch; Using Pixel Shaders for Post Effects. Color Matrix Pixel Shaders in XNA
6 min. 23 sec. | Released on February 7, 2009
Required Software: XNA 2.0 and up In this lesson we will learn how to alter color values with matrices in a pixel shader.
Topics covered in this tutorial: Learning how to modify color information in a pixel shader; Create filters based on matrices values; Achieving quick and easy color filter effects. To learn more about XNA check out Real-Time Shaders with XNA, an in-depth guide to building real-time shaders. XSI XNA Addon Presets
4 min. 27 sec. | Released on August 22, 2008
Required Software: XSI 6.0 and up In this lesson we will learn how to use XNA Addon for XSI preset shaders.
Topics covered in this tutorial:< Using DX FX Nodes in the render tree; Changing your display mode; Alternating methods of assigning FX Shaders. Extending XSI XNA Addon Presets to create a toon render
7 min. 1 sec. | Released on August 22, 2008
Required Software: XSI 6.0 and up In this lesson we will learn how to extend XNA Addon for XSI presets to create a toon render.
Topics covered in this tutorial: Editing shader code; Banding diffuse; Toon render based on normal maps. To learn more about the presets to creating a toon render with XNA and XSI, check out Introduction to Animation Mixer in XSI, an introductory guide to non-linear animation in XSI. |
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