1 min. 37 sec. | Released on February 1, 2011 Required Software: n/a
When creating 3d renders or shooting photos of characters, there are a few rules to think about that will help create more appealing shots. In this lesson we will learn about head room and nose room and how they relate to the images we create.
1 min. 41 sec. | Released on February 1, 2011 Required Software: n/a
In order for the 3d scenes we create to be finished and presented, computers must calculate the final image based on the models, materials, and lighting. In this lesson we will learn about this rendering process and how it is used to created finished 2d images from 3d scenes.
1 min. 34 sec. | Released on February 1, 2011 Required Software: n/a
The way light interacts with objects in our 3d scenes goes a long way in helping to create believable objects. In this lesson we will learn about reflections and how they are used in computer graphics to get more realistic results.
1 min. 46 sec. | Released on February 1, 2011 Required Software: n/a
In the real world, the reflectivity of objects changes in relation to the type of surface that is reflecting the light. In this lesson we will learn about reflective properties and how they can be changed on reflective 3d models to get different results.