2 min. 39 sec. | Released on March 1, 2011 Required Software: n/a
When adding texture maps to polygon models, the software must be told how to apply those textures. In this lesson we will learn about UVs and how they are manipulated to prepare models for texturing and other applications.
1 min. 41 sec. | Released on February 1, 2011 Required Software: n/a
In order for the 3d scenes we create to be finished and presented, computers must calculate the final image based on the models, materials, and lighting. In this lesson we will learn about this rendering process and how it is used to created finished 2d images from 3d scenes.
1 min. 34 sec. | Released on February 1, 2011 Required Software: n/a
The way light interacts with objects in our 3d scenes goes a long way in helping to create believable objects. In this lesson we will learn about reflections and how they are used in computer graphics to get more realistic results.
1 min. 46 sec. | Released on February 1, 2011 Required Software: n/a
In the real world, the reflectivity of objects changes in relation to the type of surface that is reflecting the light. In this lesson we will learn about reflective properties and how they can be changed on reflective 3d models to get different results.
1 min. 38 sec. | Released on January 3, 2011 Required Software: n/a
When creating 3d geometry curves can be a powerful tool. In this lesson we will learn how geometry can be created based on multiple curves using a Loft.
1 min. 44 sec. | Released on January 3, 2011 Required Software: n/a
When scaling, rotating, or moving our models, we need to be aware of the point from which they will transform. In this lesson we will learn about this pivot point and how it is used in the transformation of our models.
1 min. 40 sec. | Released on January 3, 2011 Required Software: n/a
When texturing 3d models, flat 2d textures must normally be created. In this lesson we will learn about a ZBrush alternative to this method called polypainting.
2 min. 26 sec. | Released on December 1, 2010 Required Software: n/a
Placing live performers in computer generated environments is common in film and broadcast. In this lesson we will learn about virtual sets and how they are used to integrate cg and live action.
1 min. 36 sec. | Released on October 31, 2010 Required Software: n/a
When creating 3d models, the computer needs to know which side of our polygons are facing out. In this lesson we will learn about Normals and how they relate to the display of our models.
1 min. 45 sec. | Released on October 31, 2010 Required Software: n/a
To create good visual stories, it's a good idea to have a plan. In this lesson we will learn about animatics and how they are used to plan out the timing of our filmed and animated projects.
1 min. 45 sec. | Released on October 31, 2010 Required Software: n/a
When modeling with polygons, there are a few different approaches we can take. In this lesson we will learn about one of the most basic methods, box modeling.
1 min. 33 sec. | Released on October 31, 2010 Required Software: n/a
When creating complex simulations, the calculations required can take some time. In this lesson we will learn about caching and how we can use it to speed up the display of our simulations.
2 min. 23 sec. | Released on October 31, 2010 Required Software: n/a
When working with reference in 3D, it's often important to use images without perspective distortion. In this lesson we will learn about orthographic drawings and how they can be used to aid in creating models.
2 min. 9 sec. | Released on October 31, 2010 Required Software: n/a
Creating a good drawing can depend a lot on using perspective correctly. In this lesson we will learn about Linear Perspective and how it is used to create convincing images.
3 min. 10 sec. | Released on October 1, 2010 Required Software: n/a
When building models traditionally, it can often be difficult to get a high level of detail. In this lesson we will learn about 3D Sculpting and how it can allow artists to create models with very high levels of detail.
1 min. 38 sec. | Released on October 1, 2010 Required Software: n/a
When setting up objects and character for animation, the number of attributes and controls to animate may be difficult to manage. In this lesson we will learn how control curves are used to simplify the process of animation.
2 min. 39 sec. | Released on October 1, 2010 Required Software: n/a
Extremely sharp edges on our models are a sure sign that it is computer generated. In this lesson we will learn how beveling is used to add subtle, and not so subtle, detail to the edges of our 3d models.
2 min. 18 sec. | Released on October 1, 2010 Required Software: n/a
Normal maps and displacement maps are valuable for showing raised and lowered details on our models. In this lesson we will learn about the use of Vector Displacement Maps to reproduce more complex detail.
1 min. 46 sec. | Released on October 1, 2010 Required Software: n/a
When working with dynamically driven objects, it's often difficult to get the exact result you need. In this lesson we'll learn how simulations are baked in order gain more control over the animation.
2 min. 55 sec. | Released on October 1, 2010 Required Software: n/a
When displaying stereoscopic content, the method varies based on many factors. In this lesson we'll look at the different types of stereoscopic displays.
2 min. 18 sec. | Released on September 1, 2010 Required Software: n/a
Creating cameras in our 3D applications that match real world cameras is a vital step in integrating 3d geometry with live action plates. In this lesson we will learn about matchmoving and how it can help us match 3d cameras to real life cameras.
2 min. | Released on September 1, 2010 Required Software: n/a
When creating animated characters in 3D, the deformations of the skin are an important consideration. In this lesson we will learn about modifying the weights of a character's mesh in order to get better deformation.
1 min. 39 sec. | Released on September 1, 2010 Required Software: n/a
Keeping track of the transformations on our objects is important as we work on our 3D projects. In this lesson we will learn about the channel box and how it can be used to modify an objects transforms.
1 min. 51 sec. | Released on September 1, 2010 Required Software: n/a
In recreating objects in 3D realistically, adding areas of transparency can be important. Rather than modeling cut-outs for these objects, we can create transparency maps.
2 min. 24 sec. | Released on September 1, 2010 Required Software: n/a
Stereoscopic 3D projects are becoming extremely commonplace. In this lesson we'll explore some of the methods that can be used to create the 3d stereo effect.
1 min. 49 sec. | Released on September 1, 2010 Required Software: n/a
Visually separating and organizing projects logically is an important concept. In this lesson we will explore the use of Display Layers in organizing our 2D and 3D work.
1 min. 42 sec. | Released on August 4, 2010 Required Software: n/a
Simulating light correctly in our 3d scenes is an important part of getting realistic results. In this lesson we will learn about light refraction in 3D.
1 min. 35 sec. | Released on August 4, 2010 Required Software: n/a
Adding motion blur to animated scenes can add a great deal of realism, but it can also take longer to render and is difficult to change. In this lesson we will learn about motion vector passes and how they can be used to add and modify motion blur post-render.
2 min. 1 sec. | Released on August 4, 2010 Required Software: n/a
The tools and functionality of Maya is controlled by Maya Embedded Language. By learning to use this powerful language, we can create our own custom tools and automate common procedures.
2 min. 11 sec. | Released on August 4, 2010 Required Software: n/a
Using lights in real-time environments are important, but many lights can be eliminated to optimize the environment. In this lesson we'll learn about the process of light-baking and how it can be used to eliminate the need for specific lights.
1 min. 56 sec. | Released on August 4, 2010 Required Software: n/a
In shooting live footage, real sets may not be adequate for getting the required shots. In this lesson we will learn about set extensions and how they are used in film-making.
1 min. 34 sec. | Released on August 4, 2010 Required Software: n/a
In the world of 3d, images can be textured and rendered in a huge variety of ways, from hyper-realistic to more stylized. In this lesson we will look at the process of rendering 3d geometry in a toon style.
3 min. 24 sec. | Released on August 4, 2010 Required Software: n/a
When building 3d geometry, the layout of the edges is very important in getting good results. In this lesson we'll go over many of the concepts related to an object's topology.
3 min. 12 sec. | Released on August 4, 2010 Required Software: n/a
When creating sets and environments, the creation, selection, and placement of props is an important part of adding believability. In this lesson we will learn about the concept of set dressing in live action and 3D.
2 min. 19 sec. | Released on August 4, 2010 Required Software: n/a
When capturing images with a physical camera, certain imperfections may occur. In this lesson we will learn about chromatic aberration and how we can incorporate it into our 3D renders to increase realism.
2 min. 43 sec. | Released on June 1, 2010 Required Software:
Complex shapes can often be created by combining simpler shapes in different ways. In this lesson we will learn about Booleans and how they are used to aid in building 3D models.
1 min. 14 sec. | Released on June 1, 2010 Required Software:
When working with 3D renders, finding ways of creating an efficient workflow is key. In this lesson we will learn about ID passes and how they allow compositors to isolate particular objects or materials in the render.
2 min. 27 sec. | Released on June 1, 2010 Required Software:
Setting up complex animations can become unwieldy when working with so many keyframes. In this lesson we will learn about Set-Driven Keys and how they are used to simplify animation controls.
2 min. 33 sec. | Released on June 1, 2010 Required Software:
Computers are very good at creating crisp and clean animated images. In reality, however, quickly moving images appear blurry. In this lesson we will learn about motion blur and how it is added to 3D renders to increase realism.
2 min. 15 sec. | Released on June 1, 2010 Required Software:
When creating any animated sequence, it is important to start with a plan. In this lesson we will learn about storyboards and how they serve as a great plan for our animated projects.