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Create Captivating, Photorealistic Renders with In-Depth V-Ray Tutorials
263 lessons in 10 courses & 5 individual lessons
course Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy
10 hrs. 12 min. | Released on May 1, 2012
Required Software: 3ds Max 2012, V-Ray Project Files Included (13 MB) Over the course of this 3ds Max tutorial we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow.
Throughout these lessons we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial you will have learned efficient modeling workflows in 3ds Max.
course Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy
13 hrs. 28 min. | Released on April 1, 2012
Required Software: V-Ray, Maya, Photoshop Project Files Included (38 MB) In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon.
Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a rendering tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image. course Creative Development: Creating Exterior Visualizations in 3ds Max with Maciej Jura
3 hrs. 24 min. | Released on April 1, 2012
Required Software: 3ds Max 2012, V-Ray 2.20.03, Photoshop CS5 Project Files Included (183 MB) In this 3ds Max tutorial we will learn about creating interior visualizations from start to finish.
Throughout these lessons we will focus on creating an exterior visualization. We will go through several different stages including modeling and preparing vegitation models like grass and trees so we can use them in our scene as proxy. We also go through lighting, texturing and post-production when you will learn couple of techniques about how to make our renders looks better and more appealing.
course Creative Development: Using Hybrido to Create Photorealistic Chocolate in RealFlow with Eduard Schulze-Battmann
1 hrs. 59 min. | Released on March 1, 2012
Required Software: RealFlow 2012, Maya 2012, V-Ray 2.0 for Maya, NUKE 6 Project Files Included (251 MB) In this tutorial we will learn the complete workflow to create a realistic high viscous fluid.
Throughout this tutorial we are going to talk about the core feaures of RealFlow. Starting with the basics, we'll discuss the fundamental parameters of a standard SPH system as well as looking at the Hybrido solver. We'll also cover some meshing techniques using the RenderKit particle mesher to avoid flickering issues. Then we'll look at how to render our mesh in V-Ray for Maya and finally how to composite our passes in NUKE. After completing this tutorial, we'll have a much better understanding of the entire process to make a realistic and believable fluid.
course Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray with Adam Lewis
2 hrs. 36 min. | Released on October 3, 2011
Required Software: 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5 Project Files Included (218 MB) In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max.
This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work. course Creative Development: V-Ray for CINEMA 4D with Adam Chase
3 hrs. 29 min. | Released on August 2, 2011
Required Software: CINEMA 4D R12, V-Ray for CINEMA 4D and Photoshop Project Files Included (142 MB) This course covers a large scale architectural visualization project using V-Ray.
In this course, we will create a large scale arch-viz project using V-Ray. We go from start to finish, modeling to final while learning the principles of V-Ray along the way. Learning how to set up global illumination, creating proxies and learning their benefits, V-Ray's material system and other important aspects of V-Ray which in the end will give you the knowledge to go and create your own realistic renders using V-Ray. course Utilizing Render Elements in V-Ray for Maya
1 hrs. 28 min. | Released on February 1, 2011
Required Software: Maya 2011 and up, V-Ray for Maya 1.5 SP1 and up Project Files Included (9 MB) In this series of lessons we will learn how to gain a very high level of control over our final renders by taking advantage of Render Elements in V-Ray for Maya.
Using Render Elements, we can quickly render our scenes out in multiple passes, which can be re-assembled in an external compositing application. The advantage to rendering in multiple passes is that we gain a much greater level of control over the final image result. This course will teach you how to fully utilize many of the Render Elements available in V-Ray, such as the separation lights, shadows, reflections and highlights into individual passes, as well as how to properly reassemble your passes in an external compositing application. We will also learn how to render specific materials and textures out to their own Render Elements as well as many other topics and workflows designed to help you become a stronger, more efficient rendering artist with V-Ray. course Rendering Interiors with V-Ray for Maya
2 hrs. 16 min. | Released on January 3, 2011
Required Software: Maya 2011 and higher V-Ray for Maya 1.5 SP1 and higher Project Files Included (25 MB) In this series of lessons we will explore the various techniques and some helpful tips for setting up realistic lighting for an interior scene using V-Ray for Maya.
The ability to set up realistic lighting for an interior environment is a skill that is highly sought after in the CG industry. Problems to overcome, arise with every digital set. So we will be covering a lot of very common issues that you will want to be aware of such as using V-Ray lights to create physically-accurate light behavior, achieving realistic light bouncing in our scene, optimizing our render speed, using V-Ray materials to simulate a variety of surface types, using an external image-editing application to add some finishing touches to our renders, as well as many other tips, tricks, and techniques that will help you become a stronger, more effective rendering artist in V-Ray. course V-Ray Hypershade Nodes in Maya
2 hrs. 5 min. | Released on December 1, 2010
Required Software: V-Ray for Maya 1.5SP1 and higher, Maya 2011 and higher Project Files Included (6 MB) In this collection of lessons we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade.
These Hypershade nodes can be used to create a variety of effects and many of these nodes provide us a number of additional controls over our V-Ray renders. For example, we will be taking an in-depth look at a number of nodes that can be used individually or used together to create a variety of surface material types that obey real-world laws of optics. We will also learn a variety of methods for adding volumetric effects to our renders, creating subsurface scattering materials, using geometry as a direct illumination source, along with many other lessons dedicated to the various V-Ray nodes found in Maya's Hypershade. course Introduction to V-Ray for Maya
3 hrs. 35 min. | Released on November 1, 2010
Required Software: Maya 2011 and higher Project Files Included (19 MB) In this series of lessons we will be taking an introductory look at many of the rendering features found in V-Ray for Maya.
Using the V-Ray rendering engine, we can create highly realistic renders inside of Maya, but understanding how to properly use the rendering features of V-Ray is of critical importance. In these lessons we will explore many tools and concepts of V-Ray such as the various methods for simulating global illumination and understanding when each of these methods should be used. We will also look at the specialized V-Ray lights and how to properly use these lights in order to achieve a high degree of realism. We will also learn how to utilize the V-Ray Sun and Sky to create realistic outdoor lighting, we will learn how to utilize some of the specialized V-Ray materials, how to render our images into multiple passes, and exploring many additional rendering features found in V-Ray. Rendering V-Ray material IDs in Maya
6 min. 57 sec. | Released on December 1, 2010
Required Software: V-Ray for Maya Project Files Included (146 KB) In this lesson we will learn how to render a material ID pass in V-Ray, which can be very useful for compositing purposes.
Gamma correcting textures in V-Ray
4 min. 30 sec. | Released on December 1, 2010
Required Software: V-Ray for Maya Project Files Included (6 MB) In this lesson we will learn how gamma correction can be applied to specific textures when rendering in V-Ray for Maya.
Rendering round edges in V-Ray
6 min. 4 sec. | Released on December 1, 2010
Required Software: V-Ray for Maya Project Files Included (17 KB) In this lesson we will learn how V-Ray can give our rendered polygon meshes a smooth beveled appearance.
Rendering V-Ray MultiMattes in Maya
9 min. 36 sec. | Released on December 1, 2010
Required Software: V-Ray for Maya Project Files Included (146 KB) In this lesson we will learn how to use V-Ray MultiMattes to easily generate compositing masks for certain objects in our scene.
Utilizing V-Ray fur in Maya
12 min. 59 sec. | Released on December 1, 2010
Required Software: V-Ray for Maya Project Files Included (45 KB) In this lesson we will learn how our Maya meshes can be rendered with specialized V-Ray fur strands.
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