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Watch Softimage Animation Tutorials and Training
517 lessons in 13 courses & 24 individual lessons
course Character Interaction in Softimage
6 hrs. 4 min. | Released on March 1, 2012
Required Software: Autodesk Softimage 2012 Project Files Included (8 MB) In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques.
We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbar to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions! course Introduction to Softimage 2012
10 hrs. 43 min. | Released on November 1, 2011
Required Software: Softimage 2012 Project Files Included (32 MB) In this Softimage tutorial, we will help you get a strong understanding of Softimage and how it works. You will get the chance to work with many of the Softimage instructors here at Digital-Tutors who will show you how to use some of the major components of this powerful application.
We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage. course Introduction to Camera Animation in Softimage
1 hrs. 49 min. | Released on December 1, 2010
Required Software: Softimage 2011 and higher Project Files Included (24 MB) In this collection of lessons we will learn about the fundamentals of camera animation in Softimage.
This course will provide you with a foundation for camera animation in Softimage. We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you'll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience. course Creating Walk Cycles in Softimage
2 hrs. 36 min. | Released on October 31, 2010
Required Software: Softimage 2011 and higher Project Files Included (22 MB) In this Softimage tutorial we will learn the fundamentals of building a convincing walk cycle.
This tutorial guides you through the process of creating a Walk Cycle in Softimage. One step at a time, we'll dissect the body mechanics of a walk. We'll learn how to create seamless cycles, we'll also explore ways we can add believable follow-through and weight, and even work with Animation Layers to, in the end, produce a walk that is natural, and that has a little personality. course Introduction to XSI 7
6 hrs. 45 min. | Released on August 9, 2008
Required Software: XSI 7.0 or higher Project Files Included (15 MB) Learn the fundamentals of Modeling, Texturing, Lighting, Animating, Rigging, Rendering, and a production-proven workflow to ICE. Contains nearly 7 hours of project-based training and time-saving techniques to working with XSI 7. Perfect for artists new to XSI and seeking a refresher.
Popular highlights include: In-depth Overview of XSI Interface; Navigation and Tools; Customizing User Experience; Polygon Modeling Workflows; Extruding Faces and Edges; Extracting Geometry; Assigning Materials and Textures; Material Manager; Creating Shader Networks with Render Tree; Texture Layer Editor; UV Projections and Sub-projections; Creating Custom Shelves and Toolbars; Rotoscope Preparation; Lights and Shadow Types; Creating ICE Tree Networks; Applying Dynamic Forces to ICE Particles; Building Particle Volume Shaders for Rendering; Deformers; Path Animation; Parenting Objects; Utilizing the Render Region; Automating Animation with Linked Parameters; Keying Panel to Create and Manipulate Keyframes; Understanding the Operator Stack. course Introduction to Animation Mixer in XSI
2 hrs. 36 min. | Released on May 8, 2008
Required Software: XSI 6.0 and up Project Files Included (94 MB) Learn animation techniques that offer greater control and a complete overview of using the Animation Mixer for intuitive non-linear animation within XSI. Contains over 2.5 hours of project-based training and new ways to edit, combine, and re-purpose various types of animation data from keyframes to expressions and constraints to motion capture files.
Popular highlights include: Animation Mixer Overview; Modifying Function Curves in Animation Clips; Non-destructive Animation Workflow; Importing and Exporting Animation Clips; Clip Effect Statements; Compound Clips; Integrating Motion Capture Data; MOTOR Overview; Animation Layers; Warping Animation; Working with Poses; Equalizing Clips; Cycling Clips; Clip Transitions; Freezing Clips; Utilizing Static Poses; Understanding Non-linear Animation. course Animating Quadrupeds in XSI
3 hrs. 15 min. | Released on March 28, 2008
Required Software: XSI 6.0 and up Project Files Included (22 MB) Learn time-saving animation techniques, the mechanics of quadrupeds, and a flexible workflow to creating convincing animations in XSI. Contains over 3 hours of project-oriented training. Perfect for intermediate artists.
Popular highlights include: Mechanics of Quadruped Animation; Quadruped Anatomy for Animators; Reference Images; Ghosting; Captures; Copying and Pasting Keys; Working with Character Key Sets; Timing and Spacing; Follow-Through; Achieving Believable Weight; Translating Cycles Forward; Navigating Animation Editor; Modifying F-curves; Snapshot Curves; Cycling animation; Animating Arcs; In-betweening; Editing Slopes. course Introduction to Character Development Kit in XSI
4 hrs. 12 min. | Released on March 6, 2008
Required Software: XSI 3.0 and up (XSI 6.5 required for project files) Project Files Included (16 MB) Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit. Contains over 4 hours of project-driven training for artists learning the technical and creative processes of automating and customizing character rigs in XSI.
Popular highlights include: CDK Overview; Biped Guide Rigging; Quadruped Guide Rigging; Hierarchy from Guide; Roll Divisions and Skins; Shadow Rigs; Creating Synoptics; Quaternion and Skeleton Spines; Tail Controls; Arms, Hands, and Fingers; Legs and Feet; Torso and Head; Springs; Adding Stretch to Biped Arms; Adding Additional Controls; Biped Motion Tracks, Tags and Steps; Creating Custom CDK Commands; Pose Constraints; Symmetry Constraints; Creating a Multi-legged Guide Rig; Building Animation Expressions. course Introduction to Animation in XSI
6 hrs. 4 min. | Released on February 8, 2008
Required Software: XSI 6.0 and up Project Files Included (34 MB) Learn the essentials of animation and creative approaches to effectively using XSI's robust animation tools. Contains 6 hours of project-driven training for aspiring animators and experienced artists seeking a refresher.
Popular highlights include: Overview of XSI Animation Tools; Understanding Non-linear Animation; Manipulating Keyframes from Timeline; Overview of Animation Editor; Using Animation Mixer; Animation Preferences; Frame Rate Preferences; Copying and Pasting Animation; Fine-tuning animation; Editing Keyframes; Dope Sheet; Region Tool; Utilizing Expressions; Using Edit Key Tool; Editing Slope Handles; Controlling Function Curves; Utilizing Snapshots; Automating with Cycle Tools; Animating Seamless Cycles; Plotting Function Curve Cycles; Ghosting Animation; Path Animation; Layering Animation; Plotting Parameters; Optimizing Keyframe Data; Transitioning Animation Clips; Animating with Constraints; Linking Parameters; Parameter-driven Relationships; Real-time Previews of Sequences. course Animating Walk Cycles in XSI
3 hrs. 45 min. | Released on February 12, 2007
Required Software: XSI 6.0 and up Project Files Included (87 MB) Create believable walk cycles and learn effective animation techniques in XSI. Contains over 3.5 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include: Body Mechanics of a Walk Cycle; Disposition of the Feet for Balance; Reference Points for Convincing Poses; Weight Transfer Throughout the Steps; Follow-through and Overlapping for Realistic Fluidity; Procedures for Blocking Animation; Timing and Spacing for Believable Weight; Using Exaggeration to Accentuate Poses for Interest; Methods to Use to Accelerate WorkFlow; Using Simple Expressions to Shift Keys for Desired Timing; Creating Advanced Controls for Greater Functionality in Rig; Exploring XSI's High Level Editing System to Manipulate Poses; Utilizing the Animation Editor to Enhance Blocked Animation; Transform Parameters for Quick and Easy Key Modification; Translating Walk Cycle Forward; Helpful Diagrams for Motion Clarity; Techniques for Building Seamless Cycles. course Introduction to XSI 6
7 hrs. 35 min. | Released on January 24, 2007
Required Software: Softimage XSI 6 and up Project Files Included (19 MB) Easily learn the entire process of Modeling, Texturing, Lighting, Animation, and Rendering with XSI. Contains over 7 hours of project-based training and updated for version 6. Perfect for beginner to intermediate artists.
Popular highlights include: Setting Up Rotoscopes; Working with Different Surface Meshes; Polygon Modeling Techniques; Extruding Faces & Edges; Extracting Geometry; Assigning Materials & Textures; Working with Texture Layer Editor; Creating & Modifying UVs with Texture Projections; Utilizing Deformers; Parenting Objects into Animation-friendly Hierarchy; Optimizing Workflow with Keying Panel; Automatic Movement with Path Animation; Setting and Modifying Keyframes with Animation Editor; Understanding the Material Manager; Efficiently UV Mapping; Exploring Various Light and Shadow Types; Applying Rendering Techniques; Developing Shader Networks in Render Tree; Creating Smoke Effects with Particles. course Next-Generation Game Techniques in XSI
3 hrs. 44 min. | Released on August 23, 2006
Required Software: XSI 5.1.1 Foundation*, C++ Compiler Project Files Included (52 MB) Easily learn game development techniques and how to implement the powerful features of XSI for next-generation game development with over 3.5 hours of project-driven training. Perfect for beginning and intermediate artists.
Popular highlights include: Normal Maps; Occlusion Maps; Depth Maps; UV Layout; Implementing Ultimapper; Painting Textures in Photoshop; Baking Indirect Lighting and Shadows into Texture Maps; Game-Friendly Animation Rigs; Adjusting Envelope Weights; Walk Cycle Animation; Exporting Game Assets to OGRE; C++ Programming; Real-time Normal Mapping; Real-time Parallax Mapping; Polygon Reduction Tool; * XSI Essentials and higher is recommended for several lessons. course Soft and Rigid Bodies in XSI
3 hrs. 8 min. | Released on September 22, 2005
Required Software: XSI 5 Essentials and higher Project Files Included (6 MB) Maximize your understanding of soft and rigid body dynamics in XSI with 3.5 hours of project-driven training. Ideal for beginner to intermediate users.
Popular highlights include: Rigid Body Simulations; Active and Passive Rigid Bodies; Forces; Environments; ODE and physX Rigid Body Engines; Converting Simulations to Animations; Soft Body Simulations; Objects; Clusters; Animating Soft Bodies; Influencing Soft Body Dynamics; GATOR; Simulation-based Rigs. Squash and Stretch in XSI
7 min. 45 sec. | Released on May 23, 2009
Required Software: XSI 5.0 and up Project Files Included (122 KB) How-To: In this lesson we will learn how to spice up a boring animation with squash and stretch.
Topics covered in this tutorial: Understanding the principles of squashing and stretching ; Using squash and stretch to show how heavy an object is and what it's made of; Giving life to our animation by adding squash and stretch. To learn more about XSI check out Animating Walk Cycles in XSI, a complete guide to creating believable walk cycles and learning effective animation techniques. Follow Through and Overlapping Action in XSI
7 min. 51 sec. | Released on May 13, 2009
Required Software: XSI 6.0 and up Project Files Included (145 KB) In this lesson we will learn about follow through and overlapping animation in XSI.
Follow through and overlapping movement is an animation principle that says the flow between two actions is important. In this example we examine the flow of movement a rope would take while swinging. By only offsetting a few keyframes we get a much better final result. Use the ideas of follow through and overlapping motion for more realistic animation.
Topics covered in this tutorial: Using the Animation Editor; Cycling Curves; Changing the length of a keyframe; Creating overlapping movement; Shifting keyframes exact distances. For an in-depth guide to modeling in XSI check out Modeling Next-Gen Characters in XSI, a project-driven resource to creating clean topology, working within polygon restrictions, and building assets from reference art. Ease In and Ease Out in XSI
4 min. 32 sec. | Released on April 2, 2009
Required Software: XSI 5.0 and up Project Files Included (187 KB) In this lesson we will learn how to add Ease In and Ease Out to an animation in XSI.
Easy In and Ease Out are a principle of animation. Ease In and Ease Out are necessary whenever an object starts to move or stops. The beginning of motion has to be slower then the constant speed, because the object has to build up, or Ease In, to the movement.
Ease Out happens at the other end of a movement - when something stops. Halting movement takes just as much energy as starting the movement does, so it can?t be instantaneous. For more life-like motion, add some Ease In and Ease Out to your next animation!
Topics included in this tutorial: Various applications of Ease In and Ease Out; Adding Ease In and Ease Out to an animation; Using the Animation Editor; Changing an animation curve's interpolation; Editing the slope of an animation curve. Adding anticipation to characters in XSI
4 min. 48 sec. | Released on March 2, 2009
Required Software: XSI 6.0 and up Project Files Included (149 KB) In this lesson we will learn how to add anticipation to an animation in XSI.
Anticipation is one of the principles of animation. You can think of anticipation as a build-up to your main action. This build-up gives the audience a clue of what is going to happen next, making a more appealing final result. Remember to include anticipation in your next animation for more realistic movements.
Topics covered in this tutorial: Using Auto-key for faster animation; Exaggerating poses; Layering anticipation; Learning how to use the Animation Editor; Fixing timing issues. To learn more about animation in XSI check out Introduction to Animation in XSI, an essential to learning the essentials of animation and creative approaches. Simulating overlapping action with constraints in Softimage
5 min. 35 sec. | Released on January 21, 2009
Required Software: XSI 7 and up Project Files Included (121 KB) In this lesson we will learn how simulate overlapping action using constraints in XSI.
Topics covered in this tutorial: Creating the illusion of overlapping actions; Modifying the coupling behavior of a constrained object; Creating follow-through and overlapping action; Using the Position, Orientation, and Pose constraint. More information on XSI check out Introduction to XSI 7, a complete introductory guide to learning the fundamentals of modeling, texturing, lighting, animating, rigging, rendering, and a production-proven workflow to ICE. Utilizing XSI's Bend Deformer
3 min. 15 sec. | Released on November 28, 2008
Required Software: XSI 6 and up Project Files Included (231 KB) In this lesson we will learn how to use XSI's bend deformer.
Topics covered in this tutorial: Folding an object with the bend deformer; Getting interesting shapes for modeling and animation; Exploring the settings of the bend deformer; Setting keyframes. To learn more about animation in XSI check out Introduction to Animation in XSI, a detailed guide to learning the essentials of animation and creative approaches. Animation Layers in XSI
4 min. 17 sec. | Released on November 24, 2008
Required Software: XSI 6 and up In this lesson we will learn how to add quick and easy offsets to preexisting animation using XSI's Animation Layers.
Topics covered in this tutorial: Learning how to animate on layers; Adding animation offsets onto of pre-existing animation; Creating and naming animation layers; Setting a Zero Key. To learn more about animation in XSI check out Introduction to Animation in XSI, a detailed guide to learning the essentials of animation and creative approaches. Generating a curve from the object's path of action in XSI
3 min. 50 sec. | Released on November 19, 2008
Required Software: XSI 6 and up Project Files Included (218 KB) In this lesson we will learn how create a curve from an object's path of action.
Topics covered in this tutorial: Plotting an object's path; Extracting keyframes data; Creating a curve. To learn more about animation in XSI check out Introduction to Animation in XSI, a detailed guide to learning the essentials of animation and creative approaches. IK / FK Blending in XSI
3 min. 31 sec. | Released on October 16, 2008
Required Software: XSI 6 and up In this lesson we will learn how to animate IK and FK blending in XSI.
Topics covered in this tutorial: Exploring Kinematic Chain properties; Utilizing the IK/FK Blending parameter; Animating a seamless blend between IK and FK modes. To learn more about XSI check out Animating Walk Cycles in XSI, a complete guide to creating believable walk cycles and learning effective animation techniques. A Quick Look at Expressions in XSI
5 min. 4 sec. | Released on September 27, 2008
Required Software: XSI 6 and up In this lesson we will learn how to create expressions in XSI.
Topics covered in this tutorial: Working with the Expression Editor; Accessing the Expression Editor from the Animation Editor; Modifying expressions. To learn more about XSI check out Animating Walk Cycles in XSI, a complete guide to creating believable walk cycles and learning effective animation techniques. Animating an object along a trajectory in XSI
5 min. 35 sec. | Released on September 7, 2008
Required Software: XSI 6 and up In this lesson we will learn the benefit of animating an object along a trajectory.
Topics covered in this tutorial: Extracting a path from an animated object; Learning the difference between paths and trajectories in XSI; Querying stats on a selected object. To learn more about animation in XSI check out Introduction to Animation in XSI, a detailed guide to learning the essentials of animation and creative approaches. Using Path Animation in XSI
6 min. 5 sec. | Released on September 5, 2008
Required Software: XSI 6 and up In this lesson we will learn how animate an object along a path.
Topics covered in this tutorial: Creating a path; Orienting an object to a path; Correcting orientation with an Up Vector. To learn more about animation in XSI check out Introduction to Animation in XSI, a detailed guide to learning the essentials of animation and creative approaches. Working with Rules for Symmetry Maps in XSI
3 min. 4 sec. | Released on March 7, 2008
Required Software: XSI 6 and up In this lesson we will learn how to work with Rules for Symmetry Maps.
Topics covered in this tutorial: Creating Symmetry Maps; Working with the Symmetry Map's Point Tolerance parameter; Inserting Rules to define which enveloped object weights are mirrored. For a comprehensive overview of XSI check out the XSI Extreme Bundle, a complete library of project-driven training with interactive lessons, proven tips and tricks, and advanced techniques to learning XSI. XSI's Shape Manager
3 min. 41 sec. | Released on October 12, 2005
Required Software: XSI 5.0 and up In this lesson we will learn how to set up shape animation with the wonderful Shape Manager.
Shapes are very useful for facial animation, because an almost infinite number of facial expressions can be made quickly by blending together multiple shapes.
Topics covered in this tutorial: Accessing the Shape Manager; Using the Shape Manager; Creating and animating different shapes; Overdriving shapes. For a complete guide to rigging and animation in XSI check out Quadruped Rigging and Animation in XSI Bundle, an essential resource for building solution-based rigs and creating more efficient animations. The Parameter Connection Editor in XSI
6 min. 16 sec. | Released on October 11, 2005
Required Software: XSI 5.0 and up In this lesson we will learn how to use the Parameter Connection Editor.
The Parameter Connection Editor is an easy way of linking parameters. Imagine the motion of one object affecting the motion of another. You can create this interaction easily by linking parameters with the Parameter Connection Editor.
Topics covered in this tutorial: Locking connections; Using the Parameter Connection Editor to drive one object with another; Setting Relative values; Creating Equals Expressions. For a project-based guide to learning XSI 6 check out Introduction to XSI 6, a complete resource to learning the entire creative process of modeling, texturing, lighting, animation, and rendering. The Timeline Dopesheet in XSI
4 min. 13 sec. | Released on October 10, 2005
Required Software: XSI 5.0 and up In this lesson we will learn how to use the Timeline Dopesheet to quickly view and modify Keyframes in XSI.
Editing animation directly in the Viewport is a fast way to preview any changes. Try experimenting with different keyframe movement options to adjust your own animations.
Topics covered in this tutorial: Selecting and moving areas of keyframes; Selecting keyframes in the timeline; Moving or scaling the selection area and keyframes in the timeline; Hiding the Timeline Dopesheet. To learn more about XSI check out Animating Walk Cycles in XSI, a complete guide to creating believable walk cycles and learning effective animation techniques. Shapes 101
5 min. 1 sec. | Released on August 12, 2005
Required Software: XSI 4.0 In this lesson we will learn how to use Shapes to morph meshes in XSI.
Shapes are useful for facial animation, because the blending system allows for an almost infinite variety of facial expressions. Try using Shapes in your next facial animation for more flexibility.
Topics covered in this tutorial: Creating modified duplicates of the desired object; Making these duplicates the shape keys of the desired object; Using Shape Manager to implement and blend the deformations; Understanding the importance of modifying the duplicates in component mode. More information on XSI check out Introduction to XSI 7, a complete introductory guide to learning the fundamentals of modeling, texturing, lighting, animating, rigging, rendering, and a production-proven workflow to ICE. Pose Constraints
4 min. 29 sec. | Released on August 12, 2005
Required Software: XSI 4.0 and up In this lesson we will learn how to use Pose constraints as a parent-child relationship that can be animated.
Constraints let us do some interesting animation tricks. In this example the pose constraint allows us to reuse the crane animation to move the box for a set amount of time. Try using constraints in your next animation for more flexibility.
Topics covered in this tutorial: Animating an object picking up and dropping another object; Adding a pose constraint to create an object controlled by another; Keyframing the pose constraint's blend weight to release the object. To learn more about animation in XSI check out Introduction to Animation in XSI, an essential to learning the essentials of animation and creative approaches. Devices
3 min. 14 sec. | Released on August 12, 2005
Required Software: XSI 4.0 In this lesson we will learn how to use devices to motion capture with a mouse.
The use of devices enables us to utilize various peripherals to animate objects. This method of animation creates more natural movement because it is driven by actual human motion. Experiment with different devices for an interesting addition to your animation toolkit.
Topics covered in this tutorial: Using the Device Manager to set the mouse as a device; Adding devices; Capturing the mouse movements as animations on an object. For a comprehensive overview of XSI check out the XSI Extreme Bundle, a complete library of project-driven training with interactive lessons, proven tips and tricks, and advanced techniques to learning XSI. Quick Stretch Deformer
3 min. 49 sec. | Released on August 12, 2005
Required Software: XSI 4.0 In this lesson we will learn the uses of the Quick Stretch deformer in XSI.
Squash and stretch are one of the principles of animation. Quick Stretch is a cool deformer that makes objects wobble and jiggle based on their movements, simulating squash and stretch. Try using the Quick Stretch deformer in your next animation for exaggerated movement.
Topics covered in this tutorial: Applying the Quick Stretch deformer to objects; Using the Flex, Stretch, and Yield parameters; Increasing the Quick Stretch deformation by changing the Amplitude. To learn more about animation in XSI check outIntroduction to Animation in XSI, an essential to learning the essentials of animation and creative approaches. Context and Construction Modes
5 min. 45 sec. | Released on July 27, 2005
Required Software: XSI 4.0 and up In this lesson we will learn the importance of construction modes and the stack order.
Topics covered in this tutorial: Using operators and the different regions of an object's history stack; Adding operators to specific regions by using the Construction mode; Changing mesh shapes even after they've been enveloped; Understanding the importance of stacking operators properly. For an in-depth guide to modeling in XSI check out Modeling Next-Gen Characters in XSI, a project-driven resource to creating clean topology, working within polygon restrictions, and building assets from reference art. Ghosting
3 min. 12 sec. | Released on July 27, 2005
Required Software: XSI 4.0 and up In this lesson we will learn how to use Ghosting as an animation aid in XSI.
In this lesson we will learn how to use Ghosting as an animation aid in XSI. Ghosting lets you see changes to an object's animation without replaying the timeline over and over. Enabling Ghosting will display the previous and upcoming frames of motion for the current frame. Experiment with using Ghosting for fast viewing of any animation tweaks or interpenetration issues.
Topics covered in this tutorial: Turning on Ghosting of objects for use in animation; Making tweaks to the graph editor and seeing it update via Ghosting; Changing the Ghost Type to display different forms of animation Ghosting. To learn more about XSI check out Introduction to Character Development Kit in XSI, a complete guide to building customized character rigs with CDK. Cycling Curves
3 min. 55 sec. | Released on July 27, 2005
Required Software: XSI 4.0 and up In this lesson we will learn how to cycle an animation in XSI.
Cycling animation curves is a great way to repeat a certain motion, without hand-keying every single motion. Instead, what cycling does is repeat a small piece of animation over and over again. Try using cycling to test if a walk cycle animation will repeat smoothly.
Topics covered in this tutorial: Cycling curves to repeat animations; Removing animations from specific properties; Using the Animation Editor to cycle specific curves. Gain a complete understanding of XSI with HDRI Workflow with XSI and Photoshop, an in-depth guide to creating and using HDR Images for a multitude of scenarios and projects. Basics of Keyframing
5 min. 11 sec. | Released on July 27, 2005
Required Software: XSI 4.0 and up In this lesson we will learn how to set simple Keyframes in XSI.
Topics covered in this tutorial: Keying positions along the timeline; Examining the Red, Green, and Yellow key cues; Using the Timeline Dopesheet. To learn more about animation in XSI check out Introduction to Animation in XSI, a detailed guide to learning the essentials of animation and creative approaches. |
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