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Start Learning with Detailed and In-Depth Softimage Tutorials and Training
2208 lessons in 75 courses & 119 individual lessons
course Creative Development: Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
5 hrs. 34 min. | Released on May 1, 2012
Required Software: ZBrush 4R3, Softimage 2012 Project Files Included (450 MB) In this ZBrush tutorial we will explore different techniques to build a character from scratch.
Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
course Character Interaction in Softimage
6 hrs. 4 min. | Released on March 1, 2012
Required Software: Autodesk Softimage 2012 Project Files Included (8 MB) In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques.
We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbar to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions! course Utilizing Shading Networks in Softimage
1 hrs. 26 min. | Released on March 1, 2012
Required Software: Softimage 2012 Project Files Included (22 MB) In this series of Softimage tutorials, we will learn about several shading network combinations and general Render Tree workflows that are essential for any Softimage rendering artist.
We will begin by learning about some of the different map types that we can use in our shading networks, such as bump maps, displacement maps, as well as transparency and opacity maps. We will also learn how to layer and composite multiple textures together within our shading networks, we will learn how to interactively mix and combine multiple materials on the same object, we will learn how shader compounds can be used to organize our Render Tree networks, and many additional topics that will help you gain a deeper understanding of the Softimage Render Tree. If this is your first time working with materials and textures in Softimage, we highly recommend viewing our 'Beginner's Guide to Shading Networks in Softimage' before attempting to go through this course. This Beginner's Guide will teach foundational workflows and terminology that are important for you to understand before attempting to view this tutorial. course ICE Volume Rendering in Softimage
2 hrs. 37 min. | Released on December 1, 2011
Required Software: Softimage Project Files Included (8 MB) In this Softimage tutorial we will learn how realistic volume effects such as smoke, clouds and flames can be rendered using Softimage ICE tree networks.
This tutorial will guide you through the entire start-to-finish process of building your ICE tree simulations and rendering the final results, with special emphasis on the concepts and workflows that you can incorporate into your own Softimage projects. We will learn how to create ICE trees and add dynamic forces such as wind and gravity to our simulations, we will learn how textures can be used to drive particle appearance and behavior, we will learn how to incorporate realistic light dispersion and absorption properties into our ICE volume particles, as well as many additional features, techniques, and workflows that will prove to be invaluable to all Softimage users who wish to use ICE tree simulations in their own projects. course Introduction to Softimage 2012
10 hrs. 43 min. | Released on November 1, 2011
Required Software: Softimage 2012 Project Files Included (32 MB) In this Softimage tutorial, we will help you get a strong understanding of Softimage and how it works. You will get the chance to work with many of the Softimage instructors here at Digital-Tutors who will show you how to use some of the major components of this powerful application.
We'll start the tutorial by giving you the foundational skills and vocabulary you'll need in order to move around within Softimage, and then we'll jump right into the Modeling section of the tutorial. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, ICE Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you develop good workflow habits and allow you to reach a point where you can be very comfortable using Softimage. course Beginner's Guide to Rotoscopes in Softimage
35 min. 3 sec. | Released on September 2, 2011
Required Software: Softimage 2012 Project Files Included (5 MB) In this Softimage tutorial, we will be teaching you how Rotoscope images can be used for modeling an animation reference within Softimage.
We will start the tutorial by learning how to properly set up and align your Rotoscope images in something like Photoshop. From there, we will learn how to begin importing your Rotoscopes into Softimage, we will learn how to resize and reposition your Rotoscope images within the Softimage viewports to make sure they are properly aligned in all your views, we will learn how to import animated Rotoscopes, as well as other tools and features that will allow you to use image references effectively in Softimage. course Rigging Wings in Softimage
2 hrs. 41 min. | Released on August 2, 2011
Required Software: Softimage 2012 Project Files Included (20 MB) In this Softimage tutorial we will learn how to rig a wing in Softimage.
We'll begin the tutorial by first covering some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We’ll also work with custom parameters and expressions to automate certain behaviors so the animator can work faster. course Introduction to Procedural ICE Modeling in Softimage
1 hrs. 6 min. | Released on August 2, 2011
Required Software: Softimage 2012 SP1 Project Files Included (5 MB) In this series of Sotfimage tutorials we’ll learn how to begin using the powerful ICE procedural modeling tools in Softimage. By harnessing the speed and flexibility of ICE, we can create some amazing effects and unleash our artistic creativity.
We’ll begin this tutorial by learning the new terms and nodes we have access to, such as the topology data type, modeling ICE Trees, and empty meshes. Next we'll learn about some limitations of the topology nodes by creating an ICE tree that deletes all polygons outside a Null. We'll then begin our main shatter project by creating all the objects and nodes to shatter our own object. Then we'll learn methods of controlling our shatter points and correctly setting the Chunk IDs. Finally we will break our chunks out into separate meshes with a compound we will create using the topology nodes. As a bonus, we will set-up a basic rigid-body simulation and learn how to set the center of mass using a quick custom compound. course Introduction to mental ray in Softimage
2 hrs. 27 min. | Released on August 2, 2011
Required Software: Softimage 2012 and up Project Files Included (20 MB) In this series of tutorials, we will be exploring the core tools and features of mental ray in Softimage.
Having a solid understanding of the features of mental ray is a crucial step toward becoming an efficient and productive rendering artist in Softimage. We will begin our tutorial by learning several methods for simulating realistic indirect lighting in Softimage, such as global illumination, final gather, as well as Importons and Irradiance Particles. We will also explore the use of caustics to simulate the light patterns created as light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, camera and environment shaders, utilizing render passes and render channels, as well as many other tools and techniques that will allow you start rendering high quality work for a multitude of projects. course Procedural ICE Modeling in Softimage
2 hrs. 7 min. | Released on August 2, 2011
Required Software: Softimage 2012 SP1 Project Files Included (10 MB) In this Softimage tutorial we will take a look at building an advanced ICE modeling compound to control the copying of an element with two control curves.
We’ll begin the tutorial by creating ICE extrusions with curves and strands to create our base stair element. We'll then create copies of our element inside an empty mesh. Then we'll create a control curve, find the transformations at various locations along the curve, and transform our copies to be on the curve. We'll then create a second curve to control other aspects of our copies and package everything into a compound. We'll then learn how to create controls to easily modify our copies without having to understand our ICE tree. course Softimage Render Tree Reference Library: Texture Nodes
2 hrs. 36 min. | Released on July 2, 2011
Required Software: Softimage 2012 and up In this collection of Softimage tutorials, we will be exploring the various nodes found within the Texture category of the Softimage Render Tree.
We will be exploring topics such as creating bump-mapping effects, using the Sprite node to add transparency maps to Softimage particles, rendering complex displacement effects using the Vector Displacement Map node, and using the Camera Map node to render 3D objects directly over a live-action background, just to name a few of the nodes we will be exploring. course Softimage Render Tree Reference Library: Illumination Nodes
2 hrs. 56 min. | Released on July 2, 2011
Required Software: Softimage 2012 and up In this collection of Softimage tutorials we will discuss the various nodes found in the Illumination section of the Render Tree.
We will be discussing topics such as creating realistic car paint, exploring subsurface scattering materials to simulate translucent surfaces, overriding shadow color and transparency on individual objects, shading hair strands created in Softimage, rendering soft-shadowing effects using ambient occlusion, as well as many other tips, tricks, and techniques for using the Softimage Illumination nodes.
course Introduction to Lighting in Softimage
1 hrs. 45 min. | Released on June 1, 2011
Required Software: Softimage 2012 and up Project Files Included (21 MB) In this Softimage tutorial we will learn about the essential lighting tools and features found in Softimage.
Understanding how the various lighting tools in Softimage work and behave is a very important skill for anyone who is getting started with this 3D application. In this series of tutorials, we will discuss the different types of 3D lights found in Softimage, and methods for easily aiming and controlling your lights. We will also explore some of the specialized attributes found in certain light types, we will discuss the different types of shadows available in Softimage, we will see how we can add depth and mood to our scenes though the use of volumetric light rays, as well as many other lighting tools and concepts that will help you establish a solid foundation in Softimage. course Beginner's Guide to ICE in Softimage
1 hrs. 5 min. | Released on May 2, 2011
Required Software: Softimage 2011 SAP and up Project Files Included (11 MB) This course is an introductory look into the Interactive Creative Environment or ICE so you can learn essential terms and definitions and build a solid foundation in computer graphics.
We’ll start off by covering what ICE is and what it is used for. We'll then take a look at working in the ICE tree so you learn how to use ICE in your own projects. After that, you’ll learn how to add forces to particle and create compounds. To wrap up this project, we'll go over how to work with Strands and Lagoa.
This series of step-by-step videos were developed with artists new to ICE in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner’s Guide courses; visit our library where you'll find the largest collection of free, high-quality CG training videos. course Beginner's Guide to Animation in Softimage
34 min. 54 sec. | Released on May 2, 2011
Required Software: Softimage 2011 and up Project Files Included (5 MB) In this collection of lessons we will learn the foundations for animating in Softimage.
Introducing the Beginner Guide to Animation in Softimage. In this course, we will start off by covering some ways we can view animation in Softimage. We will then take a look at how to create and edit keyframes on the Softimage timeline. After that, you will learn about Softimage's Animation Editor. And to wrap up this project, we will go over how to create a quick renders of your animations with captures. By the end of the course, you will understand essential terms and definitions and build a solid foundation for animating in Softimage.
course Professional Series: Particle Integration with ICE and Lagoa in Softimage
1 hrs. 36 min. | Released on April 4, 2011
Required Software: Softimage 2011 SAP and up Project Files Included (54 MB) In this high-level tutorial we will learn how to handle data between ICE clouds and get around many common issues in ICE and Lagoa.
The objectives for this fast-pace, intensive course include successfully transferring data between two ICE trees, create custom particle effects and understand how data flows in Softimage. By the end of this training, you will have the ability to solve these types of ICE problems in your own projects. Before following along with this tutorial, you should have experience using Softimage and ICE as we cover what would normally take hours to accomplish in a shorter span of time. If you are an artist new to Softimage, ICE or Lagoa, we have several courses to get you started.
course Beginner's Guide to Rigging in Softimage
40 min. 31 sec. | Released on April 4, 2011
Required Software: Softimage 2011 and up Project Files Included (8 MB) In this Softimage tutorial we will learn the foundations for rigging in Softimage.
Introducing the Beginner Guide to Rigging in Softimage. In this tutorial, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with transform groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the Softimage enveloping process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in Softimage.
course Beginner's Guide to Shading Networks in Softimage
1 hrs. 8 min. | Released on April 4, 2011
Required Software: Softimage 2011 and up Project Files Included (2 MB) In this Softimage tutorial we will be teaching you essential terms, definitions and workflows to help you build a solid foundation for material and texture creation in Softimage
We will start the tutorial off by explaining what a shading network is, and why is it such a powerful way to work. We will then begin exploring the Material Manager, which is where you will be creating your Softimage shading networks and we will be covering many of the features, the workflows, and the concepts that will allow you to successfully begin creating your own shading networks in Softimage. course Using Lagoa in Softimage
2 hrs. 17 min. | Released on February 1, 2011
Required Software: Softimage 2011 Subscription Advantage Pack and up Project Files Included (112 MB) In this series of lessons we will learn how to use the Lagoa Multiphysics system in Softimage to create appealing dynamics simulations. Using Lagoa, we can give our particle clouds physical properties then solve our scene using a variety of different physics algorithms.
We will begin this project by learning how to create Lagoa simulations using the create menu presets. We will then learn about the four essential parts of a Lagoa ICE tree. We will then learn some of the force and accuracy settings we can use to control our simulation. We will then get into the heart of the Lagoa system, the Lagoa Main Material. We spend several lessons breaking down each aspect of the material, as different settings can create completely different looks and particle interactions. We will then learn some tips and tricks for working with Lagoa in Softimage including viewing an ICE cache as it simulates, using the Polygonizer to create a mesh around our particles, and how to use the Lagoa Fluid Shaper to create a more realistic fluid. Finally, we will learn how to apply Cached Sim Post Effects to changed our particle cloud without re-simulating. course Introduction to Camera Animation in Softimage
1 hrs. 49 min. | Released on December 1, 2010
Required Software: Softimage 2011 and higher Project Files Included (24 MB) In this collection of lessons we will learn about the fundamentals of camera animation in Softimage.
This course will provide you with a foundation for camera animation in Softimage. We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you'll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience. course Creating Walk Cycles in Softimage
2 hrs. 36 min. | Released on October 31, 2010
Required Software: Softimage 2011 and higher Project Files Included (22 MB) In this Softimage tutorial we will learn the fundamentals of building a convincing walk cycle.
This tutorial guides you through the process of creating a Walk Cycle in Softimage. One step at a time, we'll dissect the body mechanics of a walk. We'll learn how to create seamless cycles, we'll also explore ways we can add believable follow-through and weight, and even work with Animation Layers to, in the end, produce a walk that is natural, and that has a little personality. course Introduction to Character Rigging in Softimage
3 hrs. 35 min. | Released on August 4, 2010
Required Software: Softimage 2010 and up Project Files Included (13 MB) This Softimage tutorial will provide you with a foundation for rigging characters in Softimage.
We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this tutorial, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining. course Introduction to Rendering in Softimage
56 min. 54 sec. | Released on August 4, 2010
Required Software: Softimage 2011 Project Files Included (3 MB) In this Softimage tutorial, we will be exploring some of the core rendering tools and features that every Softimage rendering artist needs to be familiar with.
This tutorial is designed for users who are just getting started with rendering in Softimage, so we will not be focusing heavily on using lights, materials or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in Softimage by talking about many of the key tools, features and concepts that every rendering artist in Softimage really needs to be familiar with. We will also learn how to resolve some rendering-related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist. course Modeling a Character for Rigging and Animation in Softimage
3 hrs. 8 min. | Released on June 1, 2010
Required Software: Softimage 2010 Project Files Included (3 MB) In this series of Softimage tutorials, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating.
When rigging and animating, it's always nice to have an appealing character to work with. In these tutorials, we'll cover the building of a simple character with emotive eyes and eyebrows which you can then rig and animate. We will look at methods for building the head, body, arms, and legs and methods for connecting them all together. During the modeling process, we will emphasize the use of proper topology and discuss how topology and edge flow can impact the outcome of the rigging and animation process.
course Getting Started with ICE in Softimage
2 hrs. 24 min. | Released on June 1, 2010
Required Software: Softimage 2011 Project Files Included (22 MB) In this series of lessons we'll learn how to use the Interactive Creative Environment inside Softimage to create particle effects. We built this course for people who have never touched ICE because it's such a powerful system that users of other applications find very useful.
We'll begin this project by learning the basic concepts behind ICE such as the main uses of ICE, the basic workflow of ICE and how ICE nodes work together. We'll then learn about the various data types and the importance of context while working in ICE. Once we understand the ideas behind ICE, we will take a few lessons to familiarize ourselves with the Softimage interface. Then we will begin building a particle simulation from the ground up and learn about various ICE nodes and workflows. We'll finish by rendering out an image sequence of our finished particle simulation. This series of lessons was designed to launch someone who has never touched Softimage into being comfortable with the interface and working with ICE. This will allow us to create particle simulations in ICE quickly and easily and begin exploring this powerful platform. course Rendering Techniques in Softimage
2 hrs. 17 min. | Released on May 3, 2010
Required Software: Softimage 2010 and up Project Files Included (107 MB) In this Softimage tutorial, we will share techniques and workflows that you can use within Softimage to drastically improve the speed, quality, and flexibility of your rendering pipeline.
During the course of these tutorials, we will discuss critical rendering topics such as High Dynamic Range (HDR) image-based lighting, tone mapping, gamma correction, as well as color profile management for your various textures. From there we will discuss the process of breaking up our render into multiple passes using Render Channels, as well as learning how to write any type of color information into our own custom render channel buffers. Once we have rendered out our passes, we will learn how Softimage's built-in node-based compositing system can allow us to make significant changes to our rendered result.
course Creating Realistic Eyes in Photoshop and Softimage
1 hrs. 39 min. | Released on February 18, 2010
Required Software: Softimage 2010, Photoshop Project Files Included (12 MB) In this series of tutorials, we will learn how to texture and render realistic eyes using Photoshop and Softimage.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures' color variations and other details. Once the texturing has been completed, we will jump into Softimage, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look. Along the way we will be exploring many additional tips, tricks, and workflows that you will be able to use both in Photoshop and in Softimage to help create more believable, realistic eyes for your characters. course mental ray Workflows in Softimage: Global Illumination
1 hrs. 44 min. | Released on January 27, 2010
Required Software: Softimage 2010 or higher required for project files Project Files Included (4 MB) In this series of lessons, we will learn how mental ray uses global illumination to simulate indirect light bouncing within Softimage.
In the world around us, much of the light that we perceive comes from indirect illumination, or light that bounces off other surfaces to illuminate our surroundings. One of the ways that mental ray allows us to incorporate realistic light bouncing into our rendered images is to use global illumination. We will begin this course by learning about the underlying principles of global illumination, and how it relies on photons to calculate the lighting result. From there, we will learn how to adjust photon emission values, incorporating final gather into our global illumination results, saving and re-using global illumination data, override rendered photon results using the render tree, and many other lessons dedicated to explaining the various features and parameters used to control the global illumination result. By the time you complete this course, you will have a much stronger understanding of the underlying principles of global illumination, as well as a better understanding of some the common global illumination pitfalls, limitations, and their solutions. course mental ray Workflows in Softimage: Final Gathering
1 hrs. 54 min. | Released on January 20, 2010
Required Software: Softimage 2010 or higher required for project files Project Files Included (9 MB) In this series of lessons, we will learn how mental ray uses Final Gathering to simulate indirect illumination within Softimage.
In the world around us, much of the light that we perceive comes from indirect illumination, or light that bounces off other surfaces to illuminate our surroundings. One of the ways that mental ray allows us to incorporate realistic light bouncing into our rendered images is to use Final Gathering. We will begin this course by learning about the underlying principles of Final Gathering, and how it calculates an indirect lighting result. From there, we will learn how to adjust Final Gather quality settings, how to reduce the amount of Final Gather flickering seen in animations, as well as many other lessons dedicated to explaining the various features and parameters used to control the Final Gather result. By the time you complete this course, you will have a much stronger understanding of the underlying principles of Final Gather, as well as a better understanding of some the common Final Gathering pitfalls, and their solutions. course Introduction to mental ray in Softimage
2 hrs. 53 min. | Released on October 28, 2009
Required Software: Softimage 7.5 or higher Project Files Included (28 MB) In this tutorial we will learn how mental ray's tools and core features work, as well as exploring solutions for simulating lighting that's physically accurate, and time-saving techniques to overcoming common challenges that artists of any skill level often encounter.
We'll begin our tutorial by learning how to use global illumination, final gather, and the new Irradiance Particles as well as importons so that you can easily simulate the effects of indirect lighting and quickly render highly realistic scenes. We'll also spend some time going over how you can dramatically increase your rendering speed by saving and re-using indirect illumination data, giving you more time to focus on the creative aspect of the image. We'll also explore how you can use caustics to simulate the light patterns that are created when light passes through refractive surfaces. Then, we'll then take time to explore several specialized mental ray shaders like the architectural materials, subsurface scattering, and ambient occlusion shaders, as well as learn how we can use Render Passes and Render Channels to split our renders into multiple passes for compositing purposes. course Creating Next-Gen Game Assets in Softimage
5 hrs. 39 min. | Released on October 8, 2009
Required Software: Softimage 7.5 Project Files Included (41 MB) In this series of Softimage tutorials we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail.
This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps. course Creating a Studio Light Setup in Softimage
28 min. 32 sec. | Released on August 27, 2009
Required Software: Softimage 7.5 and up Project Files Included (9 MB) In this Softimage tutorial we will learn how to create the appearance of studio lighting in Softimage for clean, professional-looking renders.
Throughout this series of tutorials we use Softimage and mental ray to build our own studio light setup for creating clean, professional-looking renders.
We will begin our light setup by placing our direct illumination sources and adjusting light and shadow parameters to achieve our desired result. From there, we will learn how to mimic the effect of studio light diffusers, giving us clean precise reflections on our geometry. Finally, we'll create a reflective studio environment that can enhance our indirect illumination results.
Using the techniques discussed here, you will be able to create production-quality lighting that can be used for things like automotive rendering, product visualization, or any number of projects that would call for a studio-lit appearance. course ICE Particle States in Softimage
56 min. 31 sec. | Released on August 4, 2009
Required Software: Softimage 7 and up Project Files Included (2 MB) In this course we will learn how to use ICE Particle States in Softimage.
Over this course we will learn how to use states and state machines as well as conditionals to trigger specific reactions and how to switch to new states. We will also cover how to work with multiple states to build interesting particle interactions using beneficial projects. course Using the UV Unfold Feature in Softimage
30 min. 6 sec. | Released on August 4, 2009
Required Software: Softimage 7.5 and up Project Files Included (7 MB) In this course we will use the Unfold UV tool in Softimage to very quickly create a complete UV layout for a character.
In this series of lessons, we will utilize Softimage's UV Unfold feature to save a tremendous amount of time on projects requiring complex UV layout.
To demonstrate, we will be using UV Unfold to create a complete UV layout on an entire character. We will get started by unfolding the UVs on the head, defining UV cut lines along the neck, and unfolding the UVs into a self-contained UV island. From there, we will see how we can very easily create additional unwrapped UV islands for our character's torso, as well as the hands and feet.
With this series of lessons, we will see how the UV Unfold tool can make quick work of complex UV layout tasks, allowing us to quickly move past the UV phase, and dedicate more time to the texturing process. course Compositing Rendered Passes in the Softimage FX Tree
20 min. 32 sec. | Released on August 4, 2009
Required Software: XSI 7.0 or higher Project Files Included (84 MB) In this course we will see how Softimage's robust node-based compositor can be used to composite and modify rendered passes.
In this series of lessons, we will take an introductory look at the FX Tree, a very powerful node-based compositing system that can be found right within the Softimage application.
We will begin by learning how to access the FX Tree within Softimage, as well as highlighting the tight integration between the Softimage render settings and the FX Tree. We will see how the FX tree can automatically retrieve all of our rendered passes and channels generated by Softimage, and then we will use several of the compositing tools found in the FX tree to re-assemble and significantly alter the look of our final composite.
With the FX Tree, we are no longer forced to use external compositing packages; we can perform complex compositing tasks, apply advanced filters and color correction effects, as well as making many other adjustments without ever having to leave the Softimage application. course Geographical Elevation Mixer in Softimage
46 min. 6 sec. | Released on August 4, 2009
Required Software: Softimage 6 and up Project Files Included (4 MB) In this course we will learn how to use the Geographical Elevation Mixer (GEM) tool set for Softimage.
In this series of lessons we'll learn how to use the Geographical Elevation Mixer in Softimage to create different types of terrain surfaces. We will go over how to build landscapes and terrain illustrations using Softimage. And with our concluding project, you will learn how to render the surface realistically. course Object Space Normal Maps in Softimage
46 min. 22 sec. | Released on August 4, 2009
Required Software: Softimage 6 and up Project Files Included (6 MB) In this course we will learn how to generate and use Object Space Normal Maps in real-time using Softimage.
In this series of lessons we'll learn how to generate and use object space normal maps in Softimage. We will dive right in and learn how to use the Ultimapper to generate object space normal maps from a hi-res surface. Then we will learn how to code Direct X FX shaders to use these maps in real-time. This is a great project especially for those who have gone through shader pipeline course for Softimage and XNA. course Rendering a Realistic Island in Softimage and Photoshop
1 hrs. 23 min. | Released on August 4, 2009
Required Software: Softimage 7.5 and Photoshop Project Files Included (87 MB) In this course we will use Photoshop to add foliage and other fine details to an island image that has been lit and rendered in Softimage.
In this series of lessons we will explore workflows for creating a realistic island scene using Softimage and Photoshop.
We will begin by setting up our various lights, materials, and shadowing effects within Softimage, giving us a good foundation for adding further details in Photoshop. We will bring our rendered image into Photoshop and add details such as shaded foliage, enhancing shadows and highlights, creating more natural weathering and erosion patterns, atmospheric effects, and much more.
Using these techniques, we will be able to use both Softimage and Photoshop to create a finished image much faster, and with more control than if we tried to use only one of these applications. course mental ray Production Shaders in Softimage
1 hrs. 3 min. | Released on August 4, 2009
Required Software: Softimage 7.5 and up Project Files Included (10 MB) In this course we will explore several rendering enhancements that are available to us through the mental ray Production Shaders within Softimage.
The mental ray Production Shaders offer us a completely new arsenal for increasing render performance, integrating 3d with live action, easier compositing, and many other advanced rendering features.
Through these lessons, we will learn how these production shaders can be used for a variety of purposes, such as adding nearly instantaneous motion blur to our rendered images, seamlessly integrating our 3d art into a live-action plate, achieving more accurate compositing results in an external application, and much more.
Using these shaders, we now have access to mental ray features that will allow us to render our images faster, with a much higher level of control, and with much higher quality. course Introduction to Python ActiveX Scripting in Softimage
1 hrs. 33 min. | Released on August 4, 2009
Required Software: Softimage 7.5 and up Project Files Included (15 MB) In this course we will get started with scripting in Softimage using the Python ActiveX Scripting Engine
Over this course we will get an introductory look to Python ActiveX Scripting in Softimage. When scripting in Softimage, we have a considerable number of choices and in this project we will use Python; a strong, smart, and fast scripting language available in other Autodesk and 3d software applications. We will start out learning how to write some basic commands as well as extract and reuse code. We will then get into some Python scripting concepts like variables and properties and then move onto building a modeling tool that can be executed with the click of a button. course Artists Guide to XSI
8 hrs. 4 min. | Released on July 17, 2009
Required Software: XSI 7.0 and up Project Files Included (241 MB) In this course we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery.
course Character Rigging in Softimage
2 hrs. 4 min. | Released on June 30, 2009
Required Software: XSI 5.0 and up Project Files Included (6 MB) Easily learn the essentials of Character Rigging with 2 hours of project-based training. Ideal for new users.
Popular highlights include: Skeleton Basics; Skeletal Hierarchies; Constraints; Custom Controls; Reverse Foot Controls; Linked Keys; Spine Controls; Local Rotations; Hand Controls; Effectors; Flexible Spines; Parenting. course Character Enveloping in Softimage
1 hrs. 9 min. | Released on June 30, 2009
Required Software: XSI 5.0 and up Project Files Included (8 MB) Easily learn the essentials of Character Enveloping with 1.5 hours of project-based training. Great for new users.
Popular highlights include: Envelope Creation; Character Stance Setup; Painting Deformation Weights; Smoothing Weights; Weight Editor; Symmetry Mapping; Mirroring Weights; Link with Deform; Parenting; Linked Key. course Artists Guide to XSI
4 hrs. 52 min. | Released on June 30, 2009
Required Software: XSI 6.0 and up Project Files Included (34 MB) In this course we will learn how use the powerful tools and solutions available within XSI to deliver inspiring imagery.
course Introduction to ICE Strands in Softimage
3 hrs. 45 min. | Released on March 20, 2009
Required Software: Softimage 7.5 and up Project Files Included (20 MB) Gain flexibility with step-by-step approach to understanding strand dynamics in Softimage 7.5 and a time-saving workflow to building effects like hair, streaks, fur, veins, and more with ICE. Contains 4 hours of project-driven training and ideal for artists experienced with ICE.
Popular highlights include: Strands Overview; Creating and Editing Strands; Generating Strand Trails; Strand Construction and Shaping; Strand Alignment and Rotation; Strand Animation; Shading and Rendering Strands; Using Various Strand Compounds; Strand-related ICE Attributes; Randomizing Strand Colors; Applying Colors and Properties Along Strands; Applying Forces; Particle Goals; Building Strand-based Systems; Strand Profile Curves; Repeating ICE Processes; Generating Points; Initializing ICE Attributes; Assets and Compounds Provided. |
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