115 lessons in 5 courses & 16 individual lessons
course
Creative Development: Photorealistic Soap Bubble Shader Development in RenderMan for Maya with Laurent Charbonnel
2 hrs. 31 min. | Released on February 1, 2012
Required Software: Maya 2008 and RenderMan for Maya 2
Project Files Included (175 MB)
Required Software: Maya 2008 and RenderMan for Maya 2
Project Files Included (175 MB)
In this RenderMan for Maya tutorial, we will learn the successive steps of creating a photorealistic soap bubble shader.
From a reference picture to the finished shader, these videos will show how to choose the shading models and surface parametrizations to use. We will go over the math and physics involved and how to derive a shader implementation. We will address the issues caused by using raytracing as well as animation whithin the shader and support for use of the shader with Maya's particle system.
course
RIB Archives in RenderMan for Maya Pro
47 min. 27 sec. | Released on September 16, 2009
Required Software: RenderMan for Maya Pro
Project Files Included (24 MB)
Required Software: RenderMan for Maya Pro
Project Files Included (24 MB)
In this course we are going to learn how to work with RIB Archives, which are basically a group of objects exported from Maya that can be read back into your scene later on. This makes your Maya scenes lighter, reduces render times and disk space usage.
We'll begin this project by learning how to export simple, static objects as a RIB Archive and learn how to read them in later and render them out. Eventually we will get into animated characters and learn how to render multiple rib archives out for each frame and also how to read them in using the shape's archive controls. We will also learn how to export shaders and textures and how to compress rib files too.
course
Artists Guide to RenderMan for Maya 3
51 min. 54 sec. | Released on August 3, 2009
Required Software: RenderMan for Maya 3.0
Project Files Included (29 MB)
Required Software: RenderMan for Maya 3.0
Project Files Included (29 MB)
Created exclusively for Pixar, this Artist's Guide to RenderMan for Maya 3.0 is a great course for new users of this powerful rendering system. This course will cover the steps needed to load the plug-in, render your images and take control of the final quality of the render. Best of all it is a free course sponsored by Digital-Tutors and Pixar.
course
Introduction to RenderMan for Maya 2.0
4 hrs. 12 min. | Released on July 11, 2007
Required Software: RenderMan for Maya 2.0
Project Files Included (81 MB)
Required Software: RenderMan for Maya 2.0
Project Files Included (81 MB)
Give your work a visual edge. Learn production tested techniques and begin creating cinematic-quality imagery using Pixar's award-winning technology. Contains nearly 6 hours of project-based training. Perfect for new and intermediate artists.
Popular highlights include: Rendering Displacements; Lights and Shadows; Reflections and Refractions; Motion Samples; Bokeh; Caustics; Point Cloud Based Occlusion; Depth of Field Effects; Global Illumination; Color Bleeding; Creative Uses for CSG; Rendering Fur; Sigma Hiding; Curve Rendering; Image Based Lighting; Sub-Surface Scattering; RenderMan Texture Baking; Custom Passes; Custom Shaders.
course
Introduction to RenderMan for Maya 1.0
3 hrs. 3 min. | Released on February 15, 2006
Required Software: Maya 7, RenderMan for Maya 1.0 or higher
Project Files Included (40 MB)
Required Software: Maya 7, RenderMan for Maya 1.0 or higher
Project Files Included (40 MB)
Learn to create cinematic-quality imagery and give your work a distinctive visual edge with 3 hours of project-driven training. Perfect for beginner to intermediate users.
Popular highlights include: Displacements; ZBrush Displacements; Normal Maps; Camera Motion Blur Settings; Depth of Field Effects; Controlling Reflections with Sets; Global Illumination; Color Bleeding; Image Based Lighting; Sub-Surface Scattering; Pixar's Deep Shadow; Deep Shadows with Maya Fur; Passes and Outputs; Maya Paint Effects and Post Processes; Custom Shaders; RenderMan Overview.
Generating render passes and compositing them in After Effects
6 min. 25 sec. | Released on May 7, 2009
Required Software: RfM 1.1 and up
Project Files Included (2 MB)
Required Software: RfM 1.1 and up
Project Files Included (2 MB)
In this lesson we will learn how to output different passes from RenderMan for Maya.
Topics covered in this tutorial: Creating passes; Removing passes; Layering passes over each other in After Effects; Different ways to tweak the final look using passes.
Using Point Cloud Occlusion in RenderMan for Maya
4 min. 4 sec. | Released on July 4, 2007
Required Software: RfM 2.0
Required Software: RfM 2.0
In this lesson we will learn how to use Point Cloud Occlusion in RenderMan for Maya.
Topics covered in this tutorial: Creating an environment light ; Enabling occlusion ; Creating a Render Radiosity pass ; Changing the Render Radiosity pass Shading Rate. To learn more about RenderMan for Maya, check out Introduction to RenderMan for Maya, a comprehensive guide to getting started with Pixar's high quality renderer.
Using Motion Samples in RenderMan for Maya
5 min. 46 sec. | Released on June 29, 2007
Required Software: RfM 2.0
Project Files Included (67 KB)
Required Software: RfM 2.0
Project Files Included (67 KB)
In this lesson we will learn how to use Motion Samples in RenderMan for Maya.
Topics covered in this tutorial: Animating the blades of a mixer; Cycling to infinity without using the graph editor; Enabling Motion Blur in RfM; Adding Motion Samples to a motion blurred object. For a complete overview of RenderMan for Maya, check out Introduction to RenderMan for Maya, an in-depth guide to learning production tested techniques and creating cinematic-quality imagery.
Rendering Curves in RenderMan for Maya
9 min. 51 sec. | Released on June 28, 2007
Required Software: RfM 2.0
Required Software: RfM 2.0
In this lesson we will learn how to render curves in RenderMan for Maya.
Topics covered in this tutorial: Adding the rendering attributes to curves; Using Shared Geometric Attributes for a more efficient workflow; Using a bump map and a ramp to fake a rounded surface; Adding Ambient Occlusion to a render. Discover a comprehensive resource to learning RenderMan for Maya with Introduction to RenderMan for Maya, a comprehensive guide to getting started with Pixar's high quality renderer.
Constructive Solid Geometry (CSG) in RenderMan for Maya
13 min. 46 sec. | Released on June 28, 2007
Required Software: RfM 2.0
Project Files Included (16 KB)
Required Software: RfM 2.0
Project Files Included (16 KB)
In this lesson we will learn how to use Constructive Solid Geometry (CSG) attributes in RenderMan for Maya to create render-time Booleans.
Topics covered in this tutorial: Assigning CSG Attributes to objects; Using the Transform Component tool to randomize geometry; CSG Solid Types; Using Ambient Occlusion with Constructive Solid Geometry. Gain a complete understanding of RenderMan for Maya with Introduction to RenderMan for Maya, a project-based training solution to learning Pixar's high quality renderer.
Combining mental ray and RenderMan for Maya
4 min. 33 sec. | Released on October 24, 2006
Required Software: RfM 1.1 and up
Project Files Included (501 KB)
Required Software: RfM 1.1 and up
Project Files Included (501 KB)
In this lesson we will learn how to use the render layer system in Maya to combine mental ray and RenderMan for Maya.
Topics covered in this tutorial: Creating a new Render Layer; Using Render Layer presets; Changing Render Layer blending modes; Common problems with Render Layers and how to fix them. To learn more about RenderMan for Maya check out Introduction to RenderMan for Maya, a complete guide to learning how to create cinematic-quality imagery with Pixar's high quality renderer.
Using SLIM with RenderMan for Maya
7 min. 23 sec. | Released on October 22, 2006
Required Software: RfM 1.1 and up
Project Files Included (76 KB)
Required Software: RfM 1.1 and up
Project Files Included (76 KB)
In this lesson we will learn how to use SLIM a part of the RenderMan Artist Tools (RAT) with RenderMan for Maya.
Topics covered in this tutorial: Creating new Palettes; Making a new shader and changing its look; Exporting the shader out of SLIM; Importing the shader into RenderMan; Changing the Render Settings to allow for transparent object. For more information on RenderMan for Maya, check out Introduction to RenderMan for Maya, an in-depth guide to giving your work a visual edge.
Working with Sub-Surface Scattering
6 min. 42 sec. | Released on September 27, 2006
Required Software: RfM 1.1 and up
Required Software: RfM 1.1 and up
In this lesson we will learn how to use subsurface scattering in RenderMan for Maya.
Topics covered in this tutorial: Creating new lights for a good sub-surface scattering result; Adding the Subsurface scattering attribute to a shader; Modifying the SSS shader for objects of different sizes; Changing the different colors of the SSS effect. For a complete overview of RenderMan for Maya, check out Introduction to RenderMan for Maya, an in-depth guide to learning production tested techniques and creating cinematic-quality imagery.
Motion blurring particle instances
2 min. 18 sec. | Released on September 25, 2006
Required Software: RfM 1.1 and up
Project Files Included (42 KB)
Required Software: RfM 1.1 and up
Project Files Included (42 KB)
In this lesson we will learn about a neat feature that is included with RenderMan for Maya - the ability to motion blur particle instances. Motion blurring is a render effect that blurs objects based on how fast they are moving. Try using motion blur to add realism to your next rendered animation!
Topics covered in this tutorial: Adding motion blur to a scene; Changing the look of the motion blur by modifying the Shutter Angle; Increasing the quality of the motion blur. Gain a complete understanding of RenderMan for Maya with Introduction to RenderMan for Maya, a project-based training solution to learning Pixar's high quality renderer.
Understanding image based lighting
5 min. 51 sec. | Released on September 10, 2006
Required Software: RfM 1.1 and up
Project Files Included (3 MB)
Required Software: RfM 1.1 and up
Project Files Included (3 MB)
In this lesson we will learn how to use HDR images to create the lighting setup for a scene using RenderMan for Maya.
Topics covered in this tutorial: Creating an Environment Light; Fixing common problems with Environment lights; Changing Render and Environment settings to create a quick preview image. Discover a comprehensive resource to learning RenderMan for Maya with Introduction to RenderMan for Maya, a comprehensive guide to getting started with Pixar's high quality renderer.
Rendering Fur and Deep Shadows
4 min. 29 sec. | Released on September 5, 2006
Required Software: RfM 1.1 and up
Project Files Included (128 KB)
Required Software: RfM 1.1 and up
Project Files Included (128 KB)
In this lesson we will learn how to use Fur in RenderMan for Maya.
Topics covered in this tutorial: Generating high quality shadows; Learning how to use the Deep Shadow system; Understanding Depth Map shadows. To learn more about RenderMan for Maya check out Introduction to RenderMan for Maya, a complete guide to learning how to create cinematic-quality imagery.
Rendering ponds using RenderMan for Maya
8 min. 25 sec. | Released on August 27, 2006
Required Software: RfM 1.1 and up
Required Software: RfM 1.1 and up
In this lesson we will learn how to render Fluids using RenderMan for Maya.
Topics covered in this tutorial: Creating a Pond ; Adding Wake to the Pond ; Creating a displacement map from the Pond by changing the Color Input to Z Gradient ; Using an image sequence as a displacement map ; Creating a stronger displacement by adjusting the Alpha Gain on the file node . For more information on RenderMan for Maya, check out Introduction to RenderMan for Maya, an in-depth guide to giving your work a visual edge.
Rendering ZBrush Displacement Maps
4 min. 57 sec. | Released on August 22, 2006
Required Software: RfM 1.1 and up
Project Files Included (7 MB)
Required Software: RfM 1.1 and up
Project Files Included (7 MB)
In this lesson we will learn how to render ZBrush generated displacement maps using RenderMan for Maya. Displacement maps are a practical way of creating an immense amount of detail quickly. Try using displacement maps with RenderMan for Maya to efficiently bring out the fine detail of your model!
Topics covered in this tutorial: Adding a displacement map to a shader; Changing the file node for high detail displacements; Setting the Alpha Gain and the Alpha Offset to capture the entire displacement map; Modifying the Shading Rate in the Render settings for high quality renders. To learn more about RenderMan for Maya, check out Introduction to RenderMan for Maya, a comprehensive guide to getting started with Pixar's high quality renderer.
RenderMan for Maya Mattes
3 min. 2 sec. | Released on February 26, 2006
Required Software: RfM 1.1 and up
Required Software: RfM 1.1 and up
In this lesson we will learn various ways to render geometry as a matte.
Topics covered in this tutorial: Using different methods for making a matte; Creating a matte using the shaders Matte Opacity Black Hole mode; Adding a Matte Object RenderMan attribute to the geometry. Gain a complete understanding of RenderMan for Maya with Introduction to RenderMan for Maya, a project-based training solution to learning Pixar's high quality renderer.
Rendering NURBS Surfaces
3 min. 2 sec. | Released on February 23, 2006
Required Software: RfM 1.1 and up
Required Software: RfM 1.1 and up
In this lesson we will learn about one of the powerful features of the RenderMan for Maya rendering system.
Topics covered in this tutorial: Discovering the difference between the RenderMan renderer and another software renderer; Creating a NURBS sphere and sub-division cube; Exaggerating with tessellations; Rendering a perfectly smooth surface. Discover a comprehensive resource to learning RenderMan for Maya with Introduction to RenderMan for Maya, a comprehensive guide to getting started with Pixar's high quality renderer.
Using RenderMan and Maya Cloth
4 min. 10 sec. | Released on February 15, 2006
Required Software: RfM 1.1 and up
Project Files Included (15 KB)
Required Software: RfM 1.1 and up
Project Files Included (15 KB)
In this lesson we will learn how to apply subdivision schemes to Maya Cloth Surfaces.
Topics covered in this tutorial: Adding a subdivide at render time attribute to geometry; Differences between subdivision schemes; Using the alpha channel to check object smoothness in renders. To learn more about RenderMan for Maya check out Introduction to RenderMan for Maya, a complete guide to learning how to create cinematic-quality imagery.
