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Create Captivating Fluid and Dynamic Simulations with In-Depth RealFlow Tutorials
294 lessons in 17 courses & 11 individual lessons
course Creative Development: Using Hybrido to Create Photorealistic Chocolate in RealFlow with Eduard Schulze-Battmann
1 hrs. 59 min. | Released on March 1, 2012
Required Software: RealFlow 2012, Maya 2012, V-Ray 2.0 for Maya, NUKE 6 Project Files Included (251 MB) In this tutorial we will learn the complete workflow to create a realistic high viscous fluid.
Throughout this tutorial we are going to talk about the core feaures of RealFlow. Starting with the basics, we'll discuss the fundamental parameters of a standard SPH system as well as looking at the Hybrido solver. We'll also cover some meshing techniques using the RenderKit particle mesher to avoid flickering issues. Then we'll look at how to render our mesh in V-Ray for Maya and finally how to composite our passes in NUKE. After completing this tutorial, we'll have a much better understanding of the entire process to make a realistic and believable fluid.
course Rendering Hybrido Fluids with RealFlow and Maya
1 hrs. 48 min. | Released on November 1, 2011
Required Software: Maya 2012, RealFlow 2012 Project Files Included (32 MB) In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations.
We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya. course Introduction to RealFlow 2012
3 hrs. 11 min. | Released on October 3, 2011
Required Software: RealFlow 2012 Project Files Included (18 MB) In this series of lessons, we will be taking an introductory look at RealFlow 2012 and many of the key features of this robust fluid simulation software.
It is important to develop good workflow habits early in your RealFlow education, so we will start by learning the importance of properly setting up your RealFlow projects as well as how to efficiently move around within the RealFlow interface. From there, we will learn how to start working with RealFlow fluid particles – learning about the important attributes that affect particle behavior, as well as how we can use daemons to add dynamic forces such as wind, gravity, and air resistance to our simulations. Another critical concept to understand within RealFlow is the importance of scale. We will teach you how to properly compensate for real-world scale within RealFlow, ensuring that your liquids and other dynamics behave correctly. We will also take time to explore some of the powerful new features found in RealFlow 2012, including dynamic object fracturing, using the Retiming function to quickly add time-warping and slow-motion effects to our RealFlow simulations, as well as many other important tools and critical concepts that you will need to be aware of whenever starting out in RealFlow. course Using Filter to Control Particles in RealFlow
43 min. 21 sec. | Released on October 30, 2010
Required Software: RealFlow 5 and up Project Files Included (7 MB) In this series of lessons we'll learn how to use the Filter daemon to separate our particles into multiple emitters that we can then individually control with exclusive links. This gives us an incredible amount of control that would have to script in otherwise.
We'll begin this project by setting up our initial objects, emitters and daemons. Once we have everything ready to go, we'll introduce our filter daemon and examine exactly how it works, and how we can use it to move particles into different emitters. Once we have the filter daemon working, we can use exclusive links to affect our emitters in various ways. We'll then look at various attributes and ways of changing particle values to show the vast range of different methods we can use to filter particles. We'll then combine our knowledge along with a few more daemons to create an interested effect. course Object Replacement with Magic in RealFlow
1 hrs. 5 min. | Released on September 30, 2010
Required Software: RealFlow 5 and up Project Files Included (39 MB) In this series of lessons we'll learn how to use various daemons together to morph one object into another in RealFlow. Using daemons like noise, drag, dspline and magic together we can create interesting effects quickly.
We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images. course Using Morph and Magic Daemons in RealFlow
55 min. 58 sec. | Released on September 30, 2010
Required Software: RealFlow 5 and up Project Files Included (8 MB) In this series of lessons we'll learn how to use the morph and magic daemons to have a particle stream morph into an object. We'll also learn how to control our simulation using the Filter daemon.
We'll begin this project by looking at a few simulations using each daemon separately and the issues with each. We'll then add our initial emitter and begin working with the Morph daemon. After learning how the morph daemon operates and which parameters we need to edit to control it, we'll add in our magic daemon. We'll then take a look at how the Filter daemon works and we'll begin setting it to divide our particles. Once we have our particles controlled correctly using exclusive and global links, we'll make some final adjustments to our morph daemon for more appealing motion. We'll finish by meshing our particles and troubleshooting a few mesh issues. course Pipeline Integration with Maya and RealFlow
3 hrs. 5 min. | Released on September 30, 2010
Required Software: Maya 2011 and higher, RealFlow 5 and higher Project Files Included (35 MB) In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.
We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects. course Getting Started with RealFlow
1 hrs. 59 min. | Released on August 31, 2010
Required Software: RealFlow 5 and up Project Files Included (7 MB) In this series of lessons we'll learn the basics of using RealFlow. Using RealFlow, we can create realistic fluid and physics simulations that we can then bring into another application to light and render.
This series of lessons will introduce us to the powerful software of RealFlow so we can begin experimenting and using it for our own projects. By understanding now how emitters, daemons and objects interact, we can create and control complex simulations. course Using Hybrido in RealFlow
2 hrs. | Released on August 31, 2010
Required Software: RealFlow 5 and higher Project Files Included (100 MB) In this series of lessons, we will explore the Hybrido fluid solver, which is a key feature introduced in RealFlow.
The Hybrido fluid solver opens up a whole new realm of possibilities for fluid simulation within RealFlow, allowing us to solve millions of particles with relative ease. We will begin this course by learning how to set up specialized domains and emitters for our Hybrido fluids, as well as learning how these particles can be influenced by the RealFlow daemon nodes. From there, we will learn how splash particles can be used to add detail to our fluid bodies. We will also learn how mist and foam can be generated within our Hybrido fluids, adding details and levels of realism that were much more difficult to achieve with previous versions of RealFlow. Finally, we will learn how to generate meshes around our particles and how displacement maps can be created inside of RealFlow to add fine details to our meshes. course Using the RealFlow RenderKit in Maya
1 hrs. 43 min. | Released on August 31, 2010
Required Software: Maya 2010 and higher, RealFlow 5 and higher Project Files Included (54 MB) In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya.
The RealFlow RenderKit is an extremely powerful set of tools for rendering RealFlow particle data directly within our primary 3D application. With the RealFlow RenderKit, we have the ability to control the size and shape of our rendered particles, we can increase or decrease the number of particles that are rendered, and we can also shade our particles based on RealFlow magnitude data. Using the RealFlow RenderKit, we can also generate meshes around our particles at render time, eliminating the need to mesh our particles inside of RealFlow. During this course, we will also discuss how RealFlow particles can be rendered as volumetric clouds, as well as learning how to import RealFlow displacement map sequences into Maya for Rendering. course Particle Morphing in RealFlow
29 min. 24 sec. | Released on August 3, 2009
Required Software: RealFlow 4 and up Project Files Included (999 KB) In this course we will learn how to morph liquid particles from one shape to another in RealFlow.
In this process, we will learn how to set up nice and efficient RealFlow scenes and learn how to use daemons like magic, drag force, and age to set up particle morphing animations. In this exercise, we will go over how to fix different issues and greatly strengthen our problem solving abilities in RealFlow. This series of lessons is really only the first half of the setup and in the following project, you can learn how to light and render generated liquid meshes. course Rendering RealFlow Meshes in Maya
53 min. 23 sec. | Released on August 3, 2009
Required Software: Maya 2009 and up Project Files Included (61 MB) In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate the appearance of realistic liquid materials.
In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya.
We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render.
Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time. course Scripting in RealFlow
4 hrs. | Released on November 11, 2008
Required Software: RealFlow 4 Project Files Included (16 MB) Add flexibility and gain greater control of simulations using a technical workflow to scripting in RealFlow. Learn time-saving techniques that can be used to apply Python language scripts to several areas of RealFlow for greater productivity. Contains 4 hours of project-based training. Perfect for intermediate artists.
Popular highlights include: Batch Scripts; Event Scripts; Custom Fluid; Scripted Daemon; Scripted Wave; GUI Elements; Scripting Reference; Python Modules; Functions; Variables; Loops; If Statements; Scene Global Variables; Menus and Toolbars; Archive on Simulation; Triangle Shatter; RF Mesh Import; Foam Emission; Vector Manipulation. course Fundamentals of RealWave in RealFlow
2 hrs. 44 min. | Released on February 26, 2008
Required Software: RealFlow 4 Project Files Included (29 MB) Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly 3 hours of project-based training for artists creating fluid effects with RealFlow4.
Popular highlights include: RealWave Overview; Creating RealWaves; Emulating Large Bodies of Water; Emulating Small Bodies of Water; Adding Fractal Waves; Adding Spectrum Waves; Adding Control Points Waves; Using Hypermesh; Custom RealWave Meshes; Controlling Object Buoyancy in Waves; Creating Foam Textures; Creating Wetmaps from RealWaves; Static Points; Particle Layer; Coastline Features; RealWave Object Properties; RealWave Particle Interaction; RealWave Particle Emission; RealWave Splash Emission; RealWave and Python Scripting. course Dynamic Simulations with RealFlow
3 hrs. 28 min. | Released on July 17, 2007
Required Software: RealFlow 4 Project Files Included (130 MB) Extend your capabilities of RealFlow. Learn alternative uses for RealFlow4 and time-saving techniques for creating realistic rigid body simulations and interactions. Contains over 3 hours of project-based training. Perfect for intermediate artists.
Popular highlights include: Overview of Real Impact System; Dynamic Motion; Simulation Scale; Understanding Mass, Density, Volume; Collision Primitives; Pairs and Stacking Solver; Initial States; Initial Velocity and Rotation; Adaptive and Fixed Steps; Importing Dynamics; Animation Driven Simulation; RF Python Scripting; Liquid Simulation; Floating Rigid Bodies; Overview of All Constraints; Breakable at Force; Vehicle Setup with Constraints; Create Array; Measure Tool; Edit/Delete Message. course Introduction to RealFlow 4
3 hrs. 51 min. | Released on November 7, 2006
Required Software: RealFlow 4 Project Files Included (16 MB) Easily create realistic particle-based simulations and fluid effects using RealFlow4 with nearly 4 hours of project-based training. Perfect for new and experienced artists. Includes a free trial version of RealFlow 4.
Popular highlights include: RealFlow User Interface; Exploring RealFlow's different particle emitter types; Using Global and Exclusive Links; Custom Waves; Dynamic Forces; Daemons; Groups; Surface Tension; Particle Interaction; Creating Realistic Splashing Liquid; Using RealFlow's Gas Particles; Importing Geometry into RealFlow; Soft and Rigid Body Dynamics; Exploring RealFlow's Elastic Particles; Using Hypermesh RealWaves to create open water like ponds and oceans; Generating Wetmaps; Exporting RealFlow meshes back into your primary 3D package; Export Central; Constraints; Organizing Simulation Files; Particle Mesh Generation. course RealFlow and Maya Integration
3 hrs. 54 min. | Released on November 14, 2005
Required Software: RealFlow 3 / Maya 7 Project Files Included (6 MB) Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Ideal for intermediate users. Includes a trial version of RealFlow.
Popular highlights include: Importing Geometry to RealFlow; Daemons; Advanced Mesh Generation; Keyframing in RealFlow; Particle and Mesh Loaders; Exporting Particles and Meshes; Scene Setup in Maya; mental ray Materials; Photons; Caustics; Particle Expressions. Creating a Popping Cork Simulation with Rigid Bodies and Fluids
6 min. 52 sec. | Released on March 27, 2009
Required Software: RealFlow 4 and up Project Files Included (374 KB) In this lesson we will learn how to use Rigid Bodies and Fluids together to create a dynamic popping cork.
Topics covered in this tutorial: Setting up basic Rigid Body interactions ; Changing the collision primitives ; Learning how to use Fluids to move Rigid Bodies. To learn more about RealFlow check out Scripting in RealFlow4, a comprehensive guide to creating realistic fluid effects and building rigid body simulations. Using the Elasticity parameter to control Rigid Body interactions
3 min. 41 sec. | Released on March 3, 2009
Required Software: RealFlow 4 and up In this lesson we will learn how to use the elasticity parameter to control how bouncy or stiff an object is.
Topics covered in this tutorial: Creating a basic Rigid Body scene; Setting up Rigid Bodies; Changing the Collision Side; Working with Elasticity; Using initial velocity to create an interesting simulation. For a complete overview of RealFlow check out Introduction to RealFlow 4, an in-depth guide to learning fluid and dynamic simulations. Controlling object interactions with Global and Exclusive links
5 min. 16 sec. | Released on February 26, 2009
Required Software: RealFlow4 In this lesson we will learn how to control object interactions using Global and Exclusive Links (which replaced the Scene Tree in RF4).
Topics covered in this tutorial: Learning how to best control object relationships ; Achieving nice results in RealFlow; Understanding that objects in the Global Link list interact with each other; Discovering that objects in the Exclusive Links panel will only be affected by objects categorized under them . For a complete overview of RealFlow check out Introduction to RealFlow 4, an in-depth guide to learning fluid and dynamic simulations. Killer daemons in RealFlow
7 min. 5 sec. | Released on February 5, 2009
Required Software: RealFlow 4 and up In this lesson we will learn about the different killer daemons in RealFlow.
Topics covered in this tutorial: Learning the six killer daemons ; Keeping particles within a certain region; Removing velocity from particles for stabilization. For a complete overview of RealFlow check out Introduction to RealFlow 4, an in-depth guide to learning fluid and dynamic simulations. Saving and Loading single BIN files in RealFlow
4 min. 18 sec. | Released on November 26, 2008
Required Software: RealFlow4 Project Files Included (67 KB) In this lesson we will learn how to save and load a single BIN file in RealFlow.
Topics covered in this tutorial: Learning how to save out a single BIN file; Exporting a BIN file out of another project; Simulating a single BIN file . Gain a complete understanding of RealFlow with Fundamentals of RealWave in RealFlow, a comprehensive guide to learning surface-based simulation. Using the Notify feature in RealFlow
3 min. 11 sec. | Released on November 16, 2008
Required Software: RealFlow4 In this lesson we will learn how to send notification emails in RealFlow.
Topics covered in this tutorial: Utilizing RealFlow's notify feature to send notification emails; Specifying the time-set for notification emails; Checking on long running simulations. For more information on RealFlow check out Introduction to RealFlow4, an in-depth guide to learning fluid and dynamic simulations. Basic expressions in RealFlow
6 min. 12 sec. | Released on November 12, 2008
Required Software: RealFlow 3 and up In this lesson we will learn how to add expressions to objects in RealFlow.
Topics covered in this tutorial: Assigning expressions to our parameters; Making an object move in a prefect circle by using expressions; Utilizing the Curve Editor for optimal results. Learn more about RealFlow with Introduction to RealFlow4, an in-depth guide to learning fluid and dynamic simulations. Using Python to create a ground daemon
9 min. 18 sec. | Released on November 20, 2006
Required Software: RealFlow4 In this lesson we will learn how to write a Python script in RealFlow.
Topics covered in this tutorial: Setting up a custom ground daemon; Learning how to use RealFlow's powerful simulations tools; Creating variables by writing Python scripts. For a complete overview of RealFlow check out Introduction to RealFlow4, an in-depth guide to learning fluid and dynamic simulations. 3December Presentation, part 1: Setting Up Your Scene
6 min. 20 sec. | Released on December 2, 2005
Required Software: RealFlow 3 In this first part of this 3December special presentation, we will learn how to create and export Maya geometry properly for importing into RealFlow.
Topics covered in this tutorial: Exporting Adobe Illustrator objects for importing into Maya; Learning how to export geometry correctly in Maya for use in RealFlow; Using techniques for controlling RealFlow particles using geometry. For a complete overview of RealFlow check out Introduction to RealFlow 4, an in-depth guide to learning fluid and dynamic simulations. 3December Presentation, part 2: RealFlow Simulation
10 min. 53 sec. | Released on December 2, 2005
Required Software: RealFlow 3 In this lesson we will learn how to import Maya geometry into RealFlow and begin the process of simulating the splashing logo effect. This technique is a cool way to take your RealFlow simulations to the next level.
Topics covered in this tutorial: Importing objects into RealFlow ; Using a Volume Daemon to keep the scene clean ; Setting up the emitters and daemons that will create the water drop effect ; Surface tension and Magic daemons ; Creating a mesh from the particle simulation for exporting back into Maya . For a complete overview of RealFlow check out Introduction to RealFlow 4, an in-depth guide to learning fluid and dynamic simulations. 3December Presentation, part 3: Mental Ray Rendering
17 min. 37 sec. | Released on December 2, 2005
Required Software: RealFlow 3 In this lesson we will learn how to import the splash into Maya and use mental ray to render it realistically. With the geometry from RealFlow, and the cool caustic effects from mental ray, we have an amazing final render. Using this pipeline, you can create some wonderful special effects!
Topics covered in this tutorial: Importing RealFlow geometry into Maya ; Getting soft shadows with an area light ; Creating a mental ray Dielectric Material ; Setting up mental ray caustics ; Image based lighting. For a complete overview of RealFlow check out Introduction to RealFlow 4, an in-depth guide to learning fluid and dynamic simulations. |
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