Professional Series Tutorials and Training
course Transforming Robot Production Pipeline Volume 10: Compositing
4 hrs. 32 min. | Released on April 1, 2012
Required Software: NUKEX 6.3 Project Files Included (584 MB) In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project.
We will learn how to deal with issues importing our passes and how to create a missing pass. From there we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle we will create particle effects in NUKEX. Finally we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end we will have our completed shot in NUKE. course Transforming Robot Production Pipeline Volume 4: Robot Modeling
2 hrs. 34 min. | Released on April 1, 2012
Required Software: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012 Project Files Included (385 MB) In this course we will cover the steps involved in building the robot portion of our transforming robot series.
This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot. The objectives for this fast-pace course include looking at several issues to be dealt with when creating the transforming robot. We'll look at ways to use ZBrush and TopoGun in our workflow to build the fitted pieces and panels of the robot. In addition to modeling techniques, we'll talk about UV layout concepts, creating a proxy, and working cooperatively with other artists, including those working in other applications.
It is recommended that you have some experience using Maya, ZBrush, and TopoGun, as we cover a lot of information in a shorter span of time. We won't be going through the modeling of the robot step-by-step, so if you’re a new artist, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses and they will give you the tools you need to complete the model.
course Transforming Robot Production Pipeline Volume 7: Match Moving
2 hrs. 26 min. | Released on April 1, 2012
Required Software: NUKEX 6.3v6, Maya 2012 Project Files Included (479 MB) In this Professional Series course, we will explore some the techniques and concepts involved in creating a 3D camera animation from footage in NUKEX and cleaning up our footage for later compositing.
This specific high-level course was designed to evolve your workflows and give you an in-depth look at creating a complete match move from scratch in NUKEX. The objectives for this fast-pace, intensive course include creating a 3D camera and scene to pass off to the 3D department and create a better piece of footage to give to the final compositors. By the end of this training, you'll have the ability to track your own shots in NUKEX and solve many common match moving and plate cleanup problems.
Before we start, I recommend you have experience using NUKE and Maya. We will be moving at a quick pace, so if you're an artist not used to either of these applications, we have many courses to get you started and improve your skillset. course Transforming Robot Production Pipeline Volume 9: Lighting and Rendering
1 hrs. 35 min. | Released on April 1, 2012
Required Software: Maya 2012 Project Files Included (334 MB) In this Professional Series course, we will explore some the techniques and concepts used during the lighting and rendering of our transforming robot project.
In Volume 9 of this 'Transforming Robot Production Pipeline' series, we will discuss the techniques that were used and some of the issues that were encountered during the lighting and rendering of this transforming robot project. We will look at how we went about matching the lighting between our CG and live-action elements, setting up our materials and textures, and rendering all of the passes and other information that our compositing artists will be using during Volume 10 of this series. course Transforming Robot Production Pipeline Volume 5: Robot Texturing
1 hrs. 59 min. | Released on April 1, 2012
Required Software: MARI 1.4v2 Project Files Included (326 MB) In this tutorial we will learn about the process of texturing our transforming robot's robot form.
To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we won't focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, you’ll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARI’s selection groups can make this much easier. From here we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, you'll not only know how the texture maps for our robot were painted but you'll also gain insight into the thought process behind painting them. course Professional Series: Painting and Rendering in ZBrush
1 hrs. 24 min. | Released on April 1, 2012
Required Software: ZBrush 4R2b Project Files Included (566 MB) In this ZBrush tutorial, we will talk about some of the painting, rendering, and fiber workflows in ZBrush.
This tutorial was designed to evolve your workflows, and give you some concepts to keep in mind as you paint and render your creatures in ZBrush. The objectives for this fast-pace tutorial include looking at several updated workflows and techniques for quickly painting your models and adding hair, fur, and feathers. We won't be going step by step, but rather talk in broader terms about some of the tools and methods you can use and what options you have for dealing with some of the issues that may arise.
It is recommended you have experience using ZBrush as we cover a lot of information in a shorter span of time. If you’re an artist new to ZBrush the Beginner's Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step, project-based tutorials that will take you through the entire process.
course Transforming Robot Production Pipeline Volume 8: Animation
2 hrs. 25 min. | Released on April 1, 2012
Required Software: Autodesk Maya Project Files Included (46 MB) In this tutorial, we will learn about the animation process of the transforming robot.
Throughout these lessons, we'll cover the workflow used to animate the robot while breaking down each stage of the performance from beginning to end. We'll also modify the robot's rig with add-ons for more control. By the end of the course, you'll have the understanding needed to animate your own transforming robot. course Transforming Robot Production Pipeline Volume 1: Concept and Design
1 hrs. 39 min. | Released on March 1, 2012
Required Software: Photoshop CS5 Project Files Included (120 MB) In this tutorial we will learn about the process of creating concept art for a transforming robot within a production pipeline.
To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in designing our robot. While we won't focus on painting every brush stroke, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. First, we'll jump in and knock out some quick silhouette options to establish our robots form and pose. After spending some time roughing in possible details for our silhouette, we will begin refining forms in grayscale. We will then learn about the coloring process for this project from base color all the way through finishing details. We'll wrap things up by learning about some final steps that were taken before handing our artwork to the next artist in the pipeline. After completing this course, you'll not only know how the concept art was painted but also understand the design decisions were made leading up to our finished concept. course Transforming Robot Production Pipeline Volume 2: Truck Modeling
1 hrs. 21 min. | Released on March 1, 2012
Required Software: Maya 2012 Project Files Included (112 MB) In this Professional Series course, we will explore some the techniques and concepts involved in building and preparing the vehicle portion of our transforming robot project.
This specific high-level course was designed to evolve your workflows, and give you some concepts to keep in mind as you go through the process of building the vehicle portion of your transforming robot. We'll look at a few modeling techniques to make the model more realistic, UV layout concepts, and cutting up the model in preparation for its transformation. Before we start, I recommend you have experience using Maya as we cover a lot of information in a shorter span of time. We won't be going through the modeling of this truck step-by-step, so if you’re an artist new to Maya or to modeling, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses, automotive courses especially, and they will take you through the entire process and give you the tools you need to complete the model.
course Transforming Robot Production Pipeline Volume 3: Truck Texturing
1 hrs. 32 min. | Released on March 1, 2012
Required Software: MARI 1.4v2 Project Files Included (466 MB) In this tutorial we will learn about the process of texturing our transforming robot's vehicle form.
To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted but you'll also gain insight into the thought process behind painting them. course Professional Series: Creature Concepting in ZBrush
1 hrs. 19 min. | Released on February 1, 2012
Required Software: ZBrush 4R2 Project Files Included (454 MB) In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts.
When creating creatures for different types of projects, it's often necessary to create multiple variations or ideas to be able to narrow down the desired look. The faster and easier this process is, the quicker the final model can be created and integrated into the production. ZBrush 4R2 offers a number tools that lend themselves well to this concepting process. We'll talk about using DynaMesh as an alternative to ZSpheres or ZSketching. It will allow us to quickly build up models, without having to worry about polygon count, topology, or stretched polygons. We'll also cover methods for creating pieces with ShadowBox and integrating those pieces quickly into our concept mesh. We'll also talk about adding finer details so we can get a more finished looking concept. We won't go step by step in creating every part of a particular model, but rather talk about the methods you can use to get your creature concepts created as efficiently as possible. course Professional Series: Animating Realistic Eyes in Maya
42 min. 5 sec. | Released on October 3, 2011
Required Software: Autodesk Maya 2012 Project Files Included (22 MB) This high-level series of tutorials was designed to provide you with techniques and tips for convincingly animating eyes in Maya.
In this series of tutorials, our objectives include understanding a character's emotions and thoughts through their eye patterns. We'll cover techniques and workflows for animating believable eye jitters and eye darts. We'll dissect various eye animations and discuss WHY they move a certain way. Overall, we'll learn how to animate the eyes and brows to feel organic and life-like. course Professional Series: Texturing Military Vehicles in MARI
1 hrs. 18 min. | Released on September 2, 2011
Required Software: MARI 1.3v2 Project Files Included (552 MB) In this course we will talk about important concepts and workflow ideas to keep in mind as you create vehicle textures in MARI.
Welcome to the Professional Series for Texturing Military Vehicles in MARI, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the world’s largest online CG training library. This course was designed to help develop your MARI workflows, and give you some concepts to keep in mind as you go through the process of painting texture maps for your military vehicles. The objectives for this fast-paced course include looking at several different workflows and techniques for texturing a military transport. These concepts include using a layer-based approach to add flexibility to your textures and using snapshots to create variation. We won't be going step by step through an entire project, but rather talk in broad terms about some of the best ways to work and options you have for dealing with issues that may come up. Before we start, I recommend you have experience using MARI as we cover a lot of information in a shorter span of time. If you’re an artist new to MARI, I recommend you check out Establishing a Solid Foundation in MARI first. From there you can look at the intermediate step-by-step project based courses that will take you through the entire process.
course Professional Series: Designing a Female Android in Photoshop
1 hrs. 52 min. | Released on September 2, 2011
Required Software: Photoshop CS5 Project Files Included (118 MB) In this collection of lessons we will learn about different tools and techniques that can be used to manipulate a stock photo into a completely new image.
We’ll get started exploring some techniques for removing the background from our stock photo. Then we’ll move on and look into a couple different methods of removing unwanted details from our image. After that we’ll examine several different tools for modifying the anatomy of our model to slim her down a bit. From here we’ll work through redesigning our model’s wardrobe, converting her soft fleshy tissue to hard surfaces as well as color correcting our image. We’ll wrap thing up by focusing on a variety of details that will push our finished piece over the top. After completing this course, you’ll be familiar with the tools and techniques used to create a complex photo manipulation. course Professional Series: Modeling Military Vehicles in Maya
1 hrs. 24 min. | Released on August 2, 2011
Required Software: Maya 2012 Project Files Included (25 MB) In this Maya tutorial we will cover some production tips and concepts to think about when building CG military vehicles.
This tutorial was designed to help develop your workflows, and give you some concepts to keep in mind as you go through the process of modeling military vehicles. The objectives for this fast-pace, course include looking at several different workflows and techniques for modeling a military transport. We won't be going step by step through building a specific project, but rather talk in broad terms about some of the situations you will encounter and what options you have for dealing with those issues. Before we start, it is recommended that you have experience using Maya as we cover a lot of information in a shorter span of time. If you’re an artist new to Maya the Beginner's Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step project-based tutorials that will take you through the entire process.
course Professional Series: Creature Creation Techniques in ZBrush
1 hrs. 12 min. | Released on May 2, 2011
Required Software: ZBrush 4 and up Project Files Included (1162 MB) In this ZBrush tutorial we will learn about different tools and techniques you can use to enhance your creature creation workflow in ZBrush.
Welcome to the Professional Series for Creature Creation Techniques in ZBrush, an advanced learning guide for skilled artists brought to you by Digital-Tutors, the largest online CG training library in the world and a Pixologic Authorized Training Provider. This specific high-level tutorial was designed to evolve your workflows, and give you some concepts to keep in mind as you go through your creature creation process. The objectives for this fast-pace, course include looking at several different workflows and techniques for building and sculpting creatures. We will not be going step by step through building a specific project, but rather talk in broad terms about some of the situations you will encounter and what options you have for dealing with those issues. It is recommended that you have experience using ZBrush as we cover a lot of information in a shorter span of time. If you are an artist new to ZBrush the Beginner Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step project based courses that will take you through the entire process.
course Professional Series: Creature Design and Development Techniques
1 hrs. 17 min. | Released on April 4, 2011
Required Software: Photoshop CS5 and up Project Files Included (33 MB) In this collection of lessons we will learn about the process of designing and developing an alien creature for production.
The objectives for this fast-pace, intensive course are to help you understand the process of designing a creature from start to finish, for a 3d production pipeline. Now, several of the design decisions will be directly influenced by the feedback we receive from other artists in the pipeline. By the end of this training, you will have the ability to take this process and apply it to your own creature designs with the understanding of what you as the concept artist can do to make the other jobs of the artists easier. course Professional Series: Particle Integration with ICE and Lagoa in Softimage
1 hrs. 36 min. | Released on April 4, 2011
Required Software: Softimage 2011 SAP and up Project Files Included (54 MB) In this high-level tutorial we will learn how to handle data between ICE clouds and get around many common issues in ICE and Lagoa.
The objectives for this fast-pace, intensive course include successfully transferring data between two ICE trees, create custom particle effects and understand how data flows in Softimage. By the end of this training, you will have the ability to solve these types of ICE problems in your own projects. Before following along with this tutorial, you should have experience using Softimage and ICE as we cover what would normally take hours to accomplish in a shorter span of time. If you are an artist new to Softimage, ICE or Lagoa, we have several courses to get you started.
course Professional Series: Designing Logos for Clients
1 hrs. 26 min. | Released on April 4, 2011
Required Software: Illustrator CS5 and up, Photoshop CS5 and up Project Files Included (149 MB) In this Professional Series course, we will take a detailed look into the behind the scenes process of designing a logo for a client from scratch.
This specific high-level course was designed to evolve your workflow processes, refine your problem solving techniques, and master your logo designing skills. The objectives for this fast-pace, intensive course are to help you understand why each step in this process is critical to delivering a successful and effective logo to our clients. By the end of this training, you will have the ability to take this process, modify it and apply it to any logo design project. |
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