5 hrs. 31 min. | Released on July 2, 2011 Required Software: NUKE 6.2
In this series of NUKE tutorials we will take a look at every property of the Transform nodes, which allow us to move, rotate, scale and do much more to our pixel data.
We have our usual transform node, but we also have nodes that let us change the bounding box, distort our images and even change our camera's movement. There are also several nodes that interact with the 3D system, including a Card3D node that lets us skip setting up a 3D scene and gives us direct access to 3D cards and a SphericalTransform node which is very helpful when converting between different types of panoramic image types. We can also quickly and easily convert 2D position data into 3D space, or vice-versa by using the PointsTo3D node or the Reconcile 3D node. Along with all of these nodes, we also cover properties found in many nodes in NUKE; such as motion blur, 3D snap, and the filtering options.
29 min. 6 sec. | Released on February 17, 2010 Required Software: NUKE 5.2 and up
Project Files Included (6 MB)
In this series of lessons we'll learn how to use the Channel nodes inside NUKE to control our RBGA channels as well as any other channels we use during compositing.
During this project we'll learn how to use the Shuffle, Copy, ChannelMerge, Add, Remove and ShuffleCopy nodes to do things like: move one channel from one to another, change many channels at the same time, add new channels, remove or keep channels, combine specific channels and copy channels from one node to another. The channels system in NUKE can be an extremely powerful compositing tool if you understand the workflows and tools underlying it. Channels hold all of our image data, so knowing how to move, manipulate and merge channels is an important skill for every NUKE compositor.