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Watch Introductory NUKE Tutorials and Training
125 lessons in 12 courses & 2 individual lessons
course Rotoscoping Techniques in NUKE
1 hrs. 55 min. | Released on May 1, 2012
Required Software: NUKE 6.3v6 Project Files Included (47 MB) In this series of tutorials we’ll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we’ll be able to achieve production-quality results much faster than using just hand keying.
We’ll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We’ll then dive into our main project where we will use a combination of trackers, roto nodes and animation to create a clean mask for our foreground actor's face and hand. We’ll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement. course Beginner's Guide to NUKE
1 hrs. 8 min. | Released on March 1, 2011
Required Software: NUKE 6.2v1 and up Project Files Included (164 MB) In this series of NUKE tutorials we will take an introductory look into NUKE and compositing so you can learn essential terms and definitions and build a solid foundation in computer graphics.
We will start off by covering what compositing is and what a node is. We will then take a look at reading images into NUKE so you learn how to begin work on your own projects. After that, you will learn to use the common nodes to build NUKE node graphs. And to wrap up the series of tutorials, we will go over how to write your projects out of NUKE to show the world what you have accomplished. This series of step-by-step videos were developed with artists new to NUKE in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. course Keying Greenscreens in NUKE
1 hrs. 6 min. | Released on November 30, 2010
Required Software: NUKE 6.1 and up Project Files Included (7 MB) In this series of NUKE tutorials we'll learn how to key green or bluescreen footage in NUKE. Using greenscreens is a common practice in today's VFX workflow, so understanding how to get a good alpha from greenscreen footage is very important.
We'll begin the tutorials by learning what a chroma key is and what we need to look out for while we shoot the greenscreen footage. From there, we begin keying a sample shot using the Keylight keyer included in NUKE 6. We'll then learn how to refine our matte and edge using the various built-in modifiers. Then we'll combine multiple Keyers to get the best possible result. Finally, we will composite our keyed footage over a background and learn about spill suppression and some compositing tricks to integrate our pieces of footage. We'll end the tutorials by learning a method of treating compressed or chroma sub-sampled footage to pull better keys. course Introduction to RollingShutter in NUKE
38 min. 19 sec. | Released on May 31, 2010
Required Software: NUKE 6.0 and RollingShutter 1.0v1 Project Files Included (84 MB) In this series of lessons we'll learn the basics of using the RollingShutter plug-in to fix skew and wobble in our footage. These effects appear in any camera that uses a CMOS sensor, such as the Canon 5d MK2, the Nikin D90 and the Red One. Using RollingShutter, we can fix distortion not only for visual appeal, but also so it tracks better through match moving software.
We'll begin this project by learning what issues are created by a rolling shutter and what they look like in real footage. We'll also learn which of these issues can be fixed by the RollingShutter plug-in and which cannot. We'll then learn how we can shoot some test footage and bring it into NUKE to find the right correction value for our specific camera. We'll then solve a basic shot by looking at some of the quality and estimation controls. Once we have a basic shot working, we'll take a look at some footage that breaks and how we can modify RollingShutter's basic and advanced properties to solve these problems. We'll see a simple animation fix and a more complex way to solve the problem. course Getting Started with NUKE
1 hrs. 22 min. | Released on May 31, 2010
Required Software: NUKE 6 Project Files Included (66 MB) In this series of lessons we'll learn how to get started using The Foundry's compositing software NUKE. Using NUKE we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point.
We'll begin this project by learning the basics of reading-in external images and learning the various parts of the NUKE user interface. Then we'll do some basic compositing, masking, transforming and color correction. We'll finish with a project to composite a 3D render and write it out of NUKE into an image sequence. This series of lessons will cover the basic, everyday tools and techniques we use in NUKE to composite. With this basic overview of NUKE's workflows and tools, you will be able to begin using this powerful compositing software in your own production pipeline. course Introduction to Camera Tracking in NUKEX
1 hrs. 12 min. | Released on March 31, 2010
Required Software: NUKEX 6.0 and up Project Files Included (164 MB) In this series of lessons we'll learn how to use the 3D Camera Tracker in NUKEX. This tool lets us track our live-action footage and create a camera in NUKE's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically.
We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add NUKE 3D geometry into our scene as well ass geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes.
course Introduction to the RotoPaint Node in NUKE
1 hrs. 20 min. | Released on February 17, 2010
Required Software: NUKE 6.0 and up Project Files Included (28 MB) In this series of lessons we'll learn how to use the RotoPaint node introduced in NUKE 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools.
We'll begin this project by learning about the new User Interface of the RotoPaint node and learn where everything lives. We'll then learn about the new stroke/shape list and all of the options we can quickly modify through the list shortcuts. We'll then learn about the new features of the RotoPaint node, such as copying animation on a per-shape-point basis, using layers to transform multiple shapes/strokes and using Ripple Edit to change a shape across multiple keyframes. We'll then learn how to use each of the basic tools such as Bezier and the new Bspline shapes and the selection and editing tools for shapes. Then we'll learn how to use the brush, clone, reveal, blur, sharpen, smear, dodge and burn tools to create strokes on our footage. course Introduction to 3D in NUKE
1 hrs. 4 min. | Released on January 27, 2010
Required Software: NUKE 5.2v1 or higher Project Files Included (4 MB) In this series of lessons we' learn how to use NUKEs 3D compositing system. Using this 3D system, we can do many things that would be difficult or time-consuming in a pure 2D workflow, such as creating parallax and making sure things line up in 3D space.
We'll begin this project by dropping in some basic geometry and learning how to move around the 3D interface. We'll then learn the basic components of a 3D system which is comprised of your geometry, a scene, a camera, and a scanline render to convert all of that back into 2d image data. We'll then learn how to bring in external geometry and how to use shaders, materials and lights to gain more control over our 3d geometry. We'll also learn some various tips on using 2D nodes with 3D nodes. course Introduction to Rotoscoping in NUKE
58 min. 29 sec. | Released on December 23, 2009
Required Software: NUKE 5.2 and up for project files Project Files Included (32 MB) In this series of lessons we'll learn the basics of Rotoscoping in NUKE.
We'll begin this project by learning about the Bezier node. We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other nuke scripts or applications. course Introduction to Tracking in NUKE
50 min. 29 sec. | Released on October 14, 2009
Required Software: NUKE 5.3 and up Project Files Included (19 MB) In this series of lessons we'll learn how to use NUKE's tracker to create keyframes from real life footage. This is an important technique for matching an image or animation's position, rotation, scale and perspective shift to film.
We'll begin this project by learning the basics of the tracker node and create a one point track using some simple footage. We'll then learn how to apply the tracker data to other nodes using expressions. We'll then learn how to do a two point track on real footage and create a black-bar effect over someone's eyes. We'll track the four corners of a TV to replace the image on the screen. Lastly, we'll then learn some tips for getting a track from difficult footage using color correct techniques. course Introduction to Channels in NUKE
56 min. 12 sec. | Released on September 30, 2009
Required Software: NUKE Project Files Included (5 MB) In this series of lessons we'll learn how to use the Channel system of NUKE. Channels are how NUKE stores image information through a Node Tree, and understanding this system is key to getting the most out of NUKE.
We'll begin this course by taking an overview of the Red, Green, Blue and alpha channels inside of NUKE. We'll then learn how we can copy, add and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of NUKE. By bringing together all of our image information into channels, we can then access that information at any point in the node tree. course Getting Started with NUKE
1 hrs. 6 min. | Released on September 2, 2009
Required Software: NUKE Project Files Included (4 MB) In this series of lessons we'll learn how to get started using The Foundry's compositing software NUKE. Using NUKE we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point.
We'll begin this project by learning the basics of reading-in external images and learning the various parts of the NUKE user interface. Then we'll do some basic compositing, masking, transforming and color correction. We'll finish with a project to composite a 3D render and create an animated transition and finally render it into an image sequence. This series of lessons will cover the basic, everyday tools and techniques we use in NUKE to composite. With this basic overview of NUKE's workflows and tools, you will be able to begin using this powerful compositing software in your own production pipeline Creating an Echo Effect in NUKE
5 min. 55 sec. | Released on June 1, 2010
Required Software: NUKE Project Files Included (908 KB) In this lesson we will learn how to use Time Offset nodes to create an echo effect.
Viewer Compare in NUKE
4 min. 33 sec. | Released on May 31, 2010
Required Software: NUKE Project Files Included (1 MB) In this lesson we will learn how to use the viewer compare features to compare the output of two nodes.
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