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WHAT'S NEW
MAY
2012
New Training Tutorials and Training
course Introduction to Maya 2013
12 hrs. 28 min. | Released on May 3, 2012
Required Software: Maya 2013 Project Files Included (67 MB) In this Maya tutorial we will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya.
We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning. From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation. course Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy
10 hrs. 12 min. | Released on May 1, 2012
Required Software: 3ds Max 2012, V-Ray Project Files Included (13 MB) Over the course of this 3ds Max tutorial we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow.
Throughout these lessons we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial you will have learned efficient modeling workflows in 3ds Max.
course Creative Development: Realistic Hairstyling in 3ds Max and Hair Farm with Dani Garcia
2 hrs. 8 min. | Released on May 1, 2012
Required Software: 3ds Max 2012, ZBrush, Hair Farm Project Files Included (7 MB) In this tutorial we will learn how to create a hairstyle in 3ds Max using Hair Farm.
We'll start by looking at the preparation that is needed in order to get the best results when creating the hair. From there, we'll look at the actual hair creation using the Hair Farm plug-in. We will learn how to generate the hair mesh and then convert it into actual hairs using Hair Farm modifiers. By the end of this tutorial we will have looked at how to create different hair effects using different hair objects as well as adding materials and lighting for our hair.
course Rigging Quadrupeds in 3ds Max
5 hrs. 5 min. | Released on May 1, 2012
Required Software: Autodesk 3ds Max 2012 Project Files Included (20 MB) In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max.
In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We'll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped. course Creative Development: Building Attractive Banner Ads in Flash and Photoshop with Christopher Fuller
2 hrs. 2 min. | Released on May 1, 2012
Required Software: Photoshop CS5, Flash CS5 Project Files Included (22 MB) In this Flash tutorial, we will learn how to create a dynamic animated Flash banner from a Photoshop storyboard.
We will be using tricks and optimizing techniques so that we can keep our banner within “Standard Flash” specifications: Under 40kb, 18fps, and under 15 seconds in length. Along the way we'll look at workflow and file organization tips and tricks.
course Creative Development: Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
5 hrs. 34 min. | Released on May 1, 2012
Required Software: ZBrush 4R3, Softimage 2012 Project Files Included (450 MB) In this ZBrush tutorial we will explore different techniques to build a character from scratch.
Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
course Creative Development: Creating Long Hair Using FiberMesh in ZBrush with Joseph Drust
2 hrs. 7 min. | Released on May 1, 2012
Required Software: ZBrush 4R3 Project Files Included (485 MB) In this ZBrush tutorial we will learn how to quickly setup long hair using FiberMesh onto a simple base head.
Until now hair inside of ZBrush has primarily been sculpted. Using the new FiberMesh system inside of ZBrush 4R3 we can take a simple base mesh and apply fibers to the model to create more realistic long hair. With the power of ZBrush these fibers can be quickly groomed to achieve a wide array of hair styles. This tutorial will cover some tips and tricks to help speed up usage with FiberMesh to get your models hair that salon look.
course Creative Development: Modeling a Female Character for Animation in Maya with Gene Arvan
3 hrs. 30 min. | Released on May 1, 2012
Required Software: Maya 2012 Project Files Included (5 MB) In this Maya tutorial we will look at using polygon modeling techniques to complete a female character.
Throughout these lessons we will cover the foundations of modeling a high resolution female that will deform properly when animated. Along the way we will learn how we can avoid many common beginner mistakes and develop a workflow that is efficient and effective. We will also learn a lot of basic and advanced female anatomy, and how to capture high resolution realism with simple geometry. By the end of this course you will have a great foundation for building your own female characters for film, broadcast and video games.
course Beginner's Guide to Maxwell Render in Maya
1 hrs. 26 min. | Released on May 1, 2012
Required Software: Maxwell Render 2.6, Maya 2012 Project Files Included (17 MB) In this Maxwell Render tutorial, we will be teaching you the essential workflows, terms, and techniques to help you get started using Maxwell Render with Maya.
We will start off by learning the basic approach to rendering anything in Maxwell Render, and some important concepts to be aware of whenever starting out with Maxwell. We will then learn how to control the amount of render time that goes into our scenes, we will discuss the Maxwell camera attributes, which play a critical role in the appearance of our rendered images, we will learn how to begin using the physically-correct Maxwell materials to help push our renders to deeper levels of realism, we will discuss the process of creating and controlling light sources, as well as many additional topics and workflows that will help you to get started with Maxwell Render. course Drawing Expressions for a Stylized Character in Photoshop
3 hrs. 37 min. | Released on May 1, 2012
Required Software: Photoshop CS5 Project Files Included (96 MB) In this Photoshop tutorial, we will further develop our stylized female character concept by drawing some of her expressions.
We’ll get started by taking a look at each of the features on a face and learning about how they can be drawn to communicate a variety of different expressions. Next we will start slow and remove the problems of perspective from the equation by learning how to draw our expressions on a profile of our character. From here, we’ll move on and learn how to draw the same expressions on a 3/4 view of the character. Lastly, we will spend some time learning how a character’s body language can be used in conjunction with their facial expression to really help communicate their emotions. After completing this course, you’ll have a good idea how to further develop your characters by exploring how their expressions might change depending on the situation. course Creating Fast Rigs with the Character Object in CINEMA 4D
2 hrs. 3 min. | Released on May 1, 2012
Required Software: CINEMA 4D R13 Project Files Included (16 MB) In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D's new Character Object.
Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We'll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We'll also cover how to integrate custom systems of our own into the auto-rig, weight painting and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient! course Multi-Tile Texture Workflows
51 min. 20 sec. | Released on May 1, 2012
Required Software: Maya, 3ds Max, ZBrush, Mudbox, MARI Project Files Included (131 MB) In this series of tutorials, we’ll talk about using multiple texture tiles and how several different applications deal with them.
Creating a good UV layout is important when texturing your models. But many times, trying to optimize your model to include everything on one map can create problems with low resolution and the inability to get an appropriate amount of detail on every area of the model. Breaking apart our UVs and textures into multiple texture tiles helps to alleviate this issue. In this course we'll take a look at some of the advantages and disadvantages of using a multi-tile workflow. We'll also explore the ways that different applications including ZBrush, Maya, 3ds Max, Mudbox, and MARI deal with multiple texture tiles. We'll also talk a lot about the naming conventions of each application and how those names correspond to the placement of the tiles. Once we're done, you'll have a good understanding of what multi-tile texturing is and how you can start to use it in your own projects. course Rotoscoping Techniques in NUKE
1 hrs. 55 min. | Released on May 1, 2012
Required Software: NUKE 6.3v6 Project Files Included (47 MB) In this series of tutorials we’ll learn how to use tracker and roto nodes in NUKE to quickly create a solid matte. By using each node for their specific strength, we’ll be able to achieve production-quality results much faster than using just hand keying.
We’ll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We’ll then dive into our main project where we will use a combination of trackers, roto nodes and animation to create a clean mask for our foreground actor's face and hand. We’ll learn many techniques to speed up our rotoscoping workflow and how we can use animation principles to create solid movement. course Polygon Modeling Workflows in CINEMA 4D
3 hrs. 1 min. | Released on May 1, 2012
Required Software: CINEMA 4D Project Files Included (3 MB) In this series of lessons we’ll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models.
We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models. course Painting Skateboard Graphics in Illustrator
2 hrs. 8 min. | Released on May 1, 2012
Required Software: Illustrator CS5 Project Files Included (82 MB) In this Illustrator tutorial we will focus on creating hand painted skateboard artwork that pays homage to vintage zombie comics.
For many designers, Adobe Illustrator is a program they use daily for tasks such as building logos. While it’s tools and vector results make it perfect for these type of projects, as you might have guessed, it’s also a powerful painting program. In this course we will focus on painting our image, utilizing several of the tools inside Illustrator to make it feel less like a vector image. Along the way, we’ll learn about tools like the brush tool, blob brush and eraser tool and how we can use them to help us get to our end result. Throughout this course, we will focus on removing the software from the equation so we can focus on the art. After completing this course, you’ll be familiar with the tools, techniques and process used to create this comic book inspired zombie image. course Beginner's Guide to Vue
1 hrs. 55 min. | Released on May 1, 2012
Required Software: Vue 10 xStream Project Files Included (291 MB) In this Vue tutorial we'll explore the critical aspects of Vue to get a new Vue artist up to speed.
We'll begin by learning how to navigate through Vue's viewports and identifying the major parts of the interface. We'll then begin exploring many critical aspects of Vue, such as creating and modifying atmospheres, working with terrain, creating procedural materials, generating Eco Systems, creating and editing water, exploring the fundamentals of lights, and many other concepts that will provide you with a solid foundational understanding of Vue and its capabilities. course Reusing Custom Rigs with the Character Component in CINEMA 4D
2 hrs. 26 min. | Released on May 1, 2012
Required Software: CINEMA 4D R13 Project Files Included (4 MB) In this CINEMA 4D tutorial we will learn how to create custom rig templates with the Character Component.
We'll learn everything from setting up adjustment handles to match our rig to a character's unique size and proportions. We'll learn how to mirror components to save a ton of time, and also cover how to modify our rigging templates to make them robust and efficient. In the end, you'll learn how to take advantage of this very powerful and intuitive character tool in order to increase your productivity. course New Features in Unity 3.5
2 hrs. 9 min. | Released on May 1, 2012
Required Software: Unity 3.5 Project Files Included (185 MB) In this course we'll be discussing most of the major features added to the Unity game engine in the latest release, Unity 3.5.
Through out these lessons, we'll learn how to utilize Unity's Pathfinding system to create quick and efficient AI. Then we'll move on by discussing the new particle system interface called Shuriken where we'll create a pillar of fire. After that, we'll get into working with the HDR capabilities and create a stunning composition in real time. Then we'll finish this course up by discussing light probes and occlusion culling. Both are great ways to create a beautiful game but also keep our performance costs low. course Creative Development: Character Concepting Workflows for Games in Photoshop with Eric Chiang
2 hrs. 43 min. | Released on May 1, 2012
Required Software: Photoshop CS5 Project Files Included (123 MB) In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool. We'll learn about subjects such as sketching, design, rendering techniques and orthographic models sheets.
We'll begin with the exploratory sketching phase, which is a stage where the concept artist produces loose grayscale sketches to communicate ideas to the team. We'll then take that sketch from a rough idea into a fully realized piece of concept art. From there, we'll take the design into a key part of video game character concept art: the orthographic. By the end of this tutorial we will have taken a look at a typical video game studio pipeline and learned numerous tips and techniques for how to be efficient in a video game production environment.
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