|
Watch Mudbox Integration Tutorials and Training
course Unity Mobile Game Development: Set Dressing
1 hrs. 19 min. | Released on January 2, 2012
Required Software: Maya 2012, Mudbox 2012, Photoshop CS5 Project Files Included (492 MB) In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project.
We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We'll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We'll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We'll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you'd like to get up to speed on modeling in Maya, I'd recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we'll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.
course Pipeline Integration with Mudbox and Maya
1 hrs. 12 min. | Released on October 3, 2011
Required Software: Maya 2012, Mudbox 2012 Project Files Included (360 MB) In this tutorial we will discuss a variety of ways that we can work efficiently between Mudbox and Maya.
Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. In this tutorial we'll look at ways to get geometry and textures back and forth between Maya and Mudbox. We'll talk about new "Send to" features that make this process even easier. We'll also cover some of the practical scenarios you may encounter when working with these two applications.
In the end, you'll have a good understanding of the great advantages you can get by using Maya and Mudbox in tandem.
course Creating Facial Expressions in Mudbox and Maya
1 hrs. 42 min. | Released on August 3, 2010
Required Software: Mudbox 2011, Maya 2011 Project Files Included (500 MB) In this series of lessons, we will learn some of the tools and techniques you can use to build facial expressions and phoneme shapes for your characters.
Creating characters with expressive faces is often a very important part of our 3D projects. Depending on the type of character, you may need to communicate a great deal through the expression on its face. Facial expressions relay a lot of non-verbal information about our characters and Mudbox can make creating those expressions really easy and a lot of fun. In this course, we'll talk about several concepts to keep in mind when building facial expressions, such as the muscles of the face, how the skin reacts when the muscles move it into an expression and some important tips to keep in mind when working. We'll cover methods in Mudbox for sculpting different expressions and how to use sculpt layers to create an extremely flexible workflow. Finally, we'll look at a couple of ways that we can get our expressions into Maya in order to set up animatable blendshapes. Once done, you'll have a better understanding of how you can use Mudbox and Maya to create appealing facial expressions for your own characters. course Modeling Realistic Hands in Maya and Mudbox
2 hrs. 45 min. | Released on August 3, 2010
Required Software: Maya 2011, Mudbox 2011 Project Files Included (261 MB) In this course we will explore methods for building realistic hands using Maya and Mudbox.
Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands. There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a usable state. course Character and Scene Development in Maya and Mudbox
5 hrs. 6 min. | Released on October 28, 2009
Required Software: Maya 2010 and Mudbox 2010 Project Files Included (499 MB) In this series of lessons we will learn the process of creating a finished scene, complete with character, using Maya and Mudbox.
In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene. course Creating Game Weapons in 3ds Max and Mudbox
2 hrs. 7 min. | Released on September 2, 2009
Required Software: Mudbox 2009 and up, 3ds Max 2010 and up Project Files Included (59 MB) In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon.
While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we'll take the geometry into Mudbox to begin sculpting. We'll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We'll also output normal maps and ambient occlusion maps. Finally, we'll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs. course Creating Game Weapons in Maya and Mudbox
1 hrs. 16 min. | Released on August 3, 2009
Required Software: Mudbox 2009 and up, Maya 2008 and up Project Files Included (236 MB) In this course we will use a Maya to Mudbox workflow to build and texture a detailed dagger.
This course will take you through the workflow of using Mudbox and Maya to create props or set pieces that appear highly detailed, but are a low enough resolution that they can be easily manipulated in real-time environments. Mudbox is a great package for sculpting high resolution detail but there is a process of getting all of that data out of Mudbox in a usable state. Using an ancient dagger, we'll cover the modeling of the base geometry and UV layout in Maya. We will also go over the sculpting and detailing in Mudbox, as well as painting textures using multiple channels. We'll finish up by bringing all of that detail back into Maya in the form of normal maps. |
|