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Watch modo Rendering Tutorials and Training
course Creative Development: Realistic Compositing in Fusion with Terry Riyasat
1 hrs. 52 min. | Released on April 1, 2012
Required Software: Syntheyes 2011, modo 501, Fusion 6.3 Project Files Included (507 MB) In this Fusion tutorial we will learn about compositing in Fusion by utilizing its 3D space to complete a production quality shot.
Throughout these lessons will work through a pipeline from tracking to rendering and finally compositing CG elements into a live action plate. Over the course of the tutorial we will find the most efficient way to communicate through the different programs to achieve our final result. We will examine how essential the 3D space within linear space of a compositing package is and use it to our advantage. By the end of the tutorial you will have and understanding of how to create custom passes from within your compositing package. You'll also be able to work within a linear workflow to take your color corrections to the next level.
course Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
2 hrs. 38 min. | Released on January 2, 2012
Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2 Project Files Included (466 MB) In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video.
Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
course Alternate Uses for Fur in modo
1 hrs. 6 min. | Released on November 18, 2009
Required Software: modo 401 Project Files Included (2 MB) In this series of lessons, we'll learn how Fur can be used to create a number of effects that may not be completely apparent at first.
Throughout this course, we'll explore some of those uses like using fur to great different types of grass for your scene. We'll also create tendrils and spines by altering some of our fur material settings. We'll build an energy burst or fireworks explosion using fur and we'll also build a nice thick carpet for our interior scenes. In addition, we'll look at how we can utilize the built in uvs created for the fur to map images onto them, creating sprites that we can use for trees, bushes, or any number of applications. Finally, we'll use fur to add some feathers to a bird character, complete with color and transparency maps. By looking at some of the alternate uses for fur, hopefully you'll get some new ideas of how you can integrate fur creatively into your workflow. course New Rendering Features in modo 401
47 min. 11 sec. | Released on October 15, 2009
Required Software: modo 401 Project Files Included (7 MB) In this series of lessons, we will explore several of the new rendering features that are now available to us within modo 401.
Through these lessons we will explore features such as blurry reflections and refractions, and how we can gain a high level of control over each of these, we will also discuss the new Shadow Catcher feature, which provides for a much easier way of rendering our scenes over a background plate. In addition we will be learning about new features such as volumetric lighting effects, caustic and dispersion calculations, utilizing multiple environments, and other rendering features now found in modo 401. course Creating Cartoon Characters in modo
6 hrs. 25 min. | Released on January 8, 2008
Required Software: modo 301 and up Project Files Included (14 MB) Learn an artist-friendly workflow to character modeling, texturing, and rendering with modo 301. Contains over 6 hours of project-based training for artists learning modo and the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Popular highlights include: Look Development; Exaggerated Proportions; Adding Appeal; Mesh Sculpting; Image-based Sculpting; Vector Displacement; Painting Textures in modo; Utilizing Shader Tree; Global Illumination; Constraining to Background; Copying/Pasting Polygons; Reusing Geometry; SDS Subdivide; Sub-D Modeling Tools; Morph Maps for Facial Expressions; Deformers; Combining Falloffs and other Tools; Combining Images with Effects in Shader Tree; Organizing Item List; Pen Tool; Loop Slice; Mirroring Geometry; Modeling with Symmetry; Element Move; Selection Methods; Edit/Delete Message. Texturing an Alien Pod With Gradients
8 min. 22 sec. | Released on June 1, 2009
Required Software: modo 301 and up Project Files Included (12 KB) In this lesson we will learn how to use gradients and input parameters to quickly texture an alien pod based on its displacement height.
Topics covered in this tutorial: Creating the gradient layer; Editing gradients; Setting input parameters. For a comprehensive guide to modeling in modo, check out Introduction to Modeling in modo, an in-depth resource that provides a multitude of modeling tools and techniques for use in film, games, and design. Using Process Layers to Modify Textures
6 min. 39 sec. | Released on May 7, 2009
Required Software: modo 301 and up In this lesson we will learn how to add a process layer to a material in order to modify the colors of our textures within modo nondestructively.
Topics covered in this tutorial: Adding the Process layer; Modifying the Process settings; Changing the visibility of the layer. For an in-depth overview of modo check out Introduction to Modeling in modo, a comprehensive guide to learning workflows, tools, and techniques to modeling in modo. Blending Textures in modo
5 min. 11 sec. | Released on March 21, 2009
Required Software: modo 301 and up Project Files Included (336 KB) In this lesson we will use the Shader Tree to blend textures together within modo.
Topics covered in this tutorial: Adding new texture files; Layering textures in the Shader Tree; Using the Text Brush. To learn more about modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. |
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