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Watch modo Modeling Tutorials and Training
154 lessons in 6 courses & 6 individual lessons
course Creative Development: Realistic Compositing in Fusion with Terry Riyasat
1 hrs. 52 min. | Released on April 1, 2012
Required Software: Syntheyes 2011, modo 501, Fusion 6.3 Project Files Included (507 MB) In this Fusion tutorial we will learn about compositing in Fusion by utilizing its 3D space to complete a production quality shot.
Throughout these lessons will work through a pipeline from tracking to rendering and finally compositing CG elements into a live action plate. Over the course of the tutorial we will find the most efficient way to communicate through the different programs to achieve our final result. We will examine how essential the 3D space within linear space of a compositing package is and use it to our advantage. By the end of the tutorial you will have and understanding of how to create custom passes from within your compositing package. You'll also be able to work within a linear workflow to take your color corrections to the next level.
course Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
2 hrs. 38 min. | Released on January 2, 2012
Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2 Project Files Included (466 MB) In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video.
Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
course New Modeling Features in modo 401
40 min. 48 sec. | Released on October 1, 2009
Required Software: modo 401 Project Files Included (2 MB) In this series of lessons we'll take a look at a variety of new modeling features in modo 401.
One of the strengths of modo is modeling and it really offers a wide variety of tools that allow us to build models quickly and efficiently. With modo 401 that toolset has been expanded even more. In this course we'll take a look at some of the additions that will make retopology operations easier. We'll explore the use of the vector background constraint to deform geometry. We'll cover the rendering of curves and how we can use the Pen tool to create floorplans. We'll also look at how to use profile curves in combination with many of the modeling tools to quickly add complex geometry. course Modeling Automotive Interiors in modo
4 hrs. 34 min. | Released on May 1, 2008
Required Software: modo 302 and up Project Files Included (39 MB) Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo.
Popular highlights include: Creating Light-tight Geometry; Re-using Geometry; Modeling with Curves; Using Element Move to Shape Geometry; Sculpting Organic Shapes; Painting Bump Maps; Adding Materials; UV Mapping; Adding Images as Textures; Tightening Edges with Loop Slice; Cutting / Pasting Geometry; Efficiently Combining Geometry; Creating Worn / Used Look; Using Deformers; Shaping with Falloffs and Transforms; Geometry Selection; Beveling Edges for Seams; Bridge Tool to Create New Geometry; Starting with Primitives; Organizing Mesh Items; Blending Texture Layers. course Introduction to Modeling in modo
5 hrs. 33 min. | Released on April 28, 2008
Required Software: modo 302 and up Project Files Included (8 MB) Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo.
Popular highlights include: Modeling Tools Overview; Working with Mesh Items; Copying / Pasting Geometry; Selection Methods; Beveling Polygons and Edges; Adding Edge Loops; Backdrop Images for Reference; Creating Geometry with Curves; Joining Geometry; Reusing Geometry; Modeling with Deformers; Shaping Objects with Element Move; Combining Falloffs and Transforms; Working with Symmetry; Mirroring Geometry; Extruding Geometry Along Curves; Flex Tool; Modeling with Primitives; Extruding Polygons; Adding Geometry with Edge Extend; Creating Fitted Panels; Cloning Geometry Along Curves; Adding Edges with Edge Slice; Placing Geometry with Mesh Paint; Adding Materials; Rendering with HDRI. course Creating Cartoon Characters in modo
6 hrs. 25 min. | Released on January 8, 2008
Required Software: modo 301 and up Project Files Included (14 MB) Learn an artist-friendly workflow to character modeling, texturing, and rendering with modo 301. Contains over 6 hours of project-based training for artists learning modo and the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Popular highlights include: Look Development; Exaggerated Proportions; Adding Appeal; Mesh Sculpting; Image-based Sculpting; Vector Displacement; Painting Textures in modo; Utilizing Shader Tree; Global Illumination; Constraining to Background; Copying/Pasting Polygons; Reusing Geometry; SDS Subdivide; Sub-D Modeling Tools; Morph Maps for Facial Expressions; Deformers; Combining Falloffs and other Tools; Combining Images with Effects in Shader Tree; Organizing Item List; Pen Tool; Loop Slice; Mirroring Geometry; Modeling with Symmetry; Element Move; Selection Methods; Edit/Delete Message. Using Selections and Deformers in modo
11 min. 25 sec. | Released on June 15, 2009
Required Software: modo 301 and up In this lesson we will learn how to use modo's selection tools and deformers to build a candy cane.
Topics covered in this tutorial: Selecting polygon loops quickly; Assigning materials; Using the Bend and Twist deformers. To learn more about modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Extruding Geometry along Curves in modo
4 min. 54 sec. | Released on May 29, 2009
Required Software: modo 301 and up Project Files Included (22 KB) In this lesson we will examine a few methods for creating geometry along curves within modo.
Topics covered in this tutorial: Utilizing symmetry ; Learning how to use the Curve Extrude tool; Exploring the PathSteps Generator; Using the Sketch Extrude tool . For a complete overview of modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Converting Geometry Into Brushes
7 min. 22 sec. | Released on May 14, 2009
Required Software: modo 301 and up Project Files Included (30 KB) In this lesson we will learn how to convert geometry into a height field brush in order to add footprints to a snow plane.
Topics covered in this tutorial: Using Geometry to Brush ; Accessing and using the new brush ; Changing paintbrush settings. To learn more about the tools available in modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Cloning in modo
11 min. 43 sec. | Released on April 20, 2009
Required Software: modo 301 and up In this lesson we will learn how to quickly create and arrange multiple copies of objects.
Topics covered in this tutorial: Cloning along curves ; Scattering clones randomly ; Creating arrays of objects. To learn more about modo check out Creating Cartoon Characters in modo, a complete guide to developing stylized organic characters. Using Falloffs in modo
6 min. 9 sec. | Released on April 9, 2009
Required Software: modo 301 and up In this lesson we will learn how to create custom deformers by combining falloffs with basic transform tools.
Topics covered in this tutorial: Adding falloffs ; Changing falloff settings ; Combining falloffs with tools to create deformers. Discover a multitude of modeling, sculpting, painting, and rendering techniques with the modo Bundle, an artist-friendly resource to learning modo. Extruding Alternatives in modo
6 min. 17 sec. | Released on December 28, 2007
Required Software: modo 301 and up In this lesson we will learn how use to a few similar tools for manipulating edges and polygons.
Topics covered in this tutorial: Using extrude to add geometry ; Using Shift, Inset, and Bevel ; Extruding and extending edges. For an in-depth guide to modeling in modo check out Modeling Automotive Interiors in modo, a complete guide to learning automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. |
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