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Start Learning with Detailed and In-Depth modo Tutorials and Training
284 lessons in 13 courses & 16 individual lessons
course Creative Development: Realistic Compositing in Fusion with Terry Riyasat
1 hrs. 52 min. | Released on April 1, 2012
Required Software: Syntheyes 2011, modo 501, Fusion 6.3 Project Files Included (507 MB) In this Fusion tutorial we will learn about compositing in Fusion by utilizing its 3D space to complete a production quality shot.
Throughout these lessons will work through a pipeline from tracking to rendering and finally compositing CG elements into a live action plate. Over the course of the tutorial we will find the most efficient way to communicate through the different programs to achieve our final result. We will examine how essential the 3D space within linear space of a compositing package is and use it to our advantage. By the end of the tutorial you will have and understanding of how to create custom passes from within your compositing package. You'll also be able to work within a linear workflow to take your color corrections to the next level.
course Creative Development: Photorealistic Nighttime Water Shading and Rendering in Maya and modo with Martin Mayer
1 hrs. 23 min. | Released on April 1, 2012
Required Software: Maya 2012 SAP, modo 601, Fusion 6.31 Project Files Included (226 MB) In this modo tutorial, we will look at the creation process for two shots of photo-realistic floating candle scenes that can be a part of a movie or a commercial.
Throughout these lessons we'll create a shot that resembles realistic-looking video footage that would otherwise be difficult to shoot. This tutorial offers an overview of key moments from the production that can inspire. Its lessons cover everything from initial analysis, modeling, texturing, rigging, animation, rendering to final comp using primarily modo and Fusion. The discussed techniques are, however, easily applicable to other mainstream applications.
course Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
2 hrs. 38 min. | Released on January 2, 2012
Required Software: Maya 2012, modo 501, Fusion 6.3, ZBrush 4R2 Project Files Included (466 MB) In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video.
Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
course Creative Development: Photorealistic Shading and Rendering in Maya and modo with Martin Mayer
3 hrs. 1 min. | Released on November 1, 2011
Required Software: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4 Project Files Included (505 MB) This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial.
While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.
course Alternate Uses for Fur in modo
1 hrs. 6 min. | Released on November 18, 2009
Required Software: modo 401 Project Files Included (2 MB) In this series of lessons, we'll learn how Fur can be used to create a number of effects that may not be completely apparent at first.
Throughout this course, we'll explore some of those uses like using fur to great different types of grass for your scene. We'll also create tendrils and spines by altering some of our fur material settings. We'll build an energy burst or fireworks explosion using fur and we'll also build a nice thick carpet for our interior scenes. In addition, we'll look at how we can utilize the built in uvs created for the fur to map images onto them, creating sprites that we can use for trees, bushes, or any number of applications. Finally, we'll use fur to add some feathers to a bird character, complete with color and transparency maps. By looking at some of the alternate uses for fur, hopefully you'll get some new ideas of how you can integrate fur creatively into your workflow. course Getting Started with Fur in modo
1 hrs. 11 min. | Released on October 22, 2009
Required Software: modo 401 Project Files Included (1 MB) In this series of lessons we'll learn the basics of setting up fur in modo 401.
Fur is a great addition to the already robust modo toolset that will allow you to quickly add realistic fur detail to organic models in a variety of configurations. In addition to adding things like facial stubble or animal fur, you can also create grass, spines, or any number of organic shapes. To get you started using fur, we'll go over the fur material and many of the properties you'll need to set to get the look you want. We'll also cover methods for modulating fur properties using layers in the shader tree. We'll look at how we can style fur using texture maps as well as techniques for styling longer hair with guides. We'll use a couple of simple examples, a tennis ball and a little monster, to illustrate some of the basic things you'll want to know when starting out using fur. When you're done, you'll be able to start using fur in a variety of ways on your own modo projects. course New Rendering Features in modo 401
47 min. 11 sec. | Released on October 15, 2009
Required Software: modo 401 Project Files Included (7 MB) In this series of lessons, we will explore several of the new rendering features that are now available to us within modo 401.
Through these lessons we will explore features such as blurry reflections and refractions, and how we can gain a high level of control over each of these, we will also discuss the new Shadow Catcher feature, which provides for a much easier way of rendering our scenes over a background plate. In addition we will be learning about new features such as volumetric lighting effects, caustic and dispersion calculations, utilizing multiple environments, and other rendering features now found in modo 401. course New Modeling Features in modo 401
40 min. 48 sec. | Released on October 1, 2009
Required Software: modo 401 Project Files Included (2 MB) In this series of lessons we'll take a look at a variety of new modeling features in modo 401.
One of the strengths of modo is modeling and it really offers a wide variety of tools that allow us to build models quickly and efficiently. With modo 401 that toolset has been expanded even more. In this course we'll take a look at some of the additions that will make retopology operations easier. We'll explore the use of the vector background constraint to deform geometry. We'll cover the rendering of curves and how we can use the Pen tool to create floorplans. We'll also look at how to use profile curves in combination with many of the modeling tools to quickly add complex geometry. course Getting Started with Replicators in modo
46 min. 48 sec. | Released on September 3, 2009
Required Software: modo 401 Project Files Included (23 MB) In this series of lessons we'll learn to use replicators to quickly populate scenes in modo 401.
Whether you're populating a library with books, creating an insect stampede, or building your own corn field, replicators are great tools for dispersing a huge number of objects throughout your scene, while still allowing you to work effectively. These replicas won't be displayed in your 3d view, but will render with all of their shading and material information. In this course, we'll cover the basics of replicas and how they're different from mesh items and instances. Then using a desert scene as our example, we'll look at replicator items and how to set them up. We'll also cover methods for randomizing the transforms of the replicas and using surface generators. We'll also explore a few methods for modulating the placement of our replicas. Upon completion, you'll have a good understanding of replicas and you'll be able to put them to use in your own modo projects. course Modeling Automotive Interiors in modo
4 hrs. 34 min. | Released on May 1, 2008
Required Software: modo 302 and up Project Files Included (39 MB) Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo.
Popular highlights include: Creating Light-tight Geometry; Re-using Geometry; Modeling with Curves; Using Element Move to Shape Geometry; Sculpting Organic Shapes; Painting Bump Maps; Adding Materials; UV Mapping; Adding Images as Textures; Tightening Edges with Loop Slice; Cutting / Pasting Geometry; Efficiently Combining Geometry; Creating Worn / Used Look; Using Deformers; Shaping with Falloffs and Transforms; Geometry Selection; Beveling Edges for Seams; Bridge Tool to Create New Geometry; Starting with Primitives; Organizing Mesh Items; Blending Texture Layers. course Introduction to Modeling in modo
5 hrs. 33 min. | Released on April 28, 2008
Required Software: modo 302 and up Project Files Included (8 MB) Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo.
Popular highlights include: Modeling Tools Overview; Working with Mesh Items; Copying / Pasting Geometry; Selection Methods; Beveling Polygons and Edges; Adding Edge Loops; Backdrop Images for Reference; Creating Geometry with Curves; Joining Geometry; Reusing Geometry; Modeling with Deformers; Shaping Objects with Element Move; Combining Falloffs and Transforms; Working with Symmetry; Mirroring Geometry; Extruding Geometry Along Curves; Flex Tool; Modeling with Primitives; Extruding Polygons; Adding Geometry with Edge Extend; Creating Fitted Panels; Cloning Geometry Along Curves; Adding Edges with Edge Slice; Placing Geometry with Mesh Paint; Adding Materials; Rendering with HDRI. course Introduction to modo
7 hrs. 45 min. | Released on January 21, 2008
Required Software: modo 301 and up Project Files Included (16 MB) Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists.
Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch. course Creating Cartoon Characters in modo
6 hrs. 25 min. | Released on January 8, 2008
Required Software: modo 301 and up Project Files Included (14 MB) Learn an artist-friendly workflow to character modeling, texturing, and rendering with modo 301. Contains over 6 hours of project-based training for artists learning modo and the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Popular highlights include: Look Development; Exaggerated Proportions; Adding Appeal; Mesh Sculpting; Image-based Sculpting; Vector Displacement; Painting Textures in modo; Utilizing Shader Tree; Global Illumination; Constraining to Background; Copying/Pasting Polygons; Reusing Geometry; SDS Subdivide; Sub-D Modeling Tools; Morph Maps for Facial Expressions; Deformers; Combining Falloffs and other Tools; Combining Images with Effects in Shader Tree; Organizing Item List; Pen Tool; Loop Slice; Mirroring Geometry; Modeling with Symmetry; Element Move; Selection Methods; Edit/Delete Message. Saving preview movies of your animation in modo
4 min. 50 sec. | Released on July 16, 2009
Required Software: modo 301 and up In this lesson we will learn how to preview our animation by quickly exporting movies directly from the viewport.
Topics covered in this tutorial: Using Record OpenGl to Movie for previewing our animation ; Creating a quick turntable preview movie ; Changing viewport settings to create a wireframe preview. To learn more about modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Replacing and reloading images in modo
4 min. 22 sec. | Released on July 1, 2009
Required Software: modo 301 and up In this lesson we will learn how to replace images when the link to them has been broken and reload images that have been modified.
Topics covered in this tutorial: Examining the broken link warning; Relinking textures by replacing them; Reloading textures. To learn more about modeling in modo check out Modeling Automotive Interiors in modo, a complete guide to learning automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Using the Ruler and Protractor tools in modo
7 min. 8 sec. | Released on June 23, 2009
Required Software: modo 301 and up In this lesson we will learn how to use the Ruler Tool and Protractor Tool to measure the distances and angles in modo.
Topics covered in this tutorial: Activating the tools; Using handles to specify measurement parameters; Setting fixed values for measurement. To learn more about the tools available in modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Using Selections and Deformers in modo
11 min. 25 sec. | Released on June 15, 2009
Required Software: modo 301 and up In this lesson we will learn how to use modo's selection tools and deformers to build a candy cane.
Topics covered in this tutorial: Selecting polygon loops quickly; Assigning materials; Using the Bend and Twist deformers. To learn more about modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Pivot Points and Action Centers in modo
3 min. 37 sec. | Released on June 8, 2009
Required Software: modo 301 and up Learn to create cinematic-quality imagery and give your work a distinctive visual edge with 3 hours of project-driven training. Perfect for beginner to intermediate users.
Topics covered in this tutorial: Learning how to change the Action Center ; Creating a Pivot Point ; Using Pivot Points and Action Centers together. For an in-depth guide to modeling in modo check out Modeling Automotive Interiors in modo, a complete guide to learning automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Texturing an Alien Pod With Gradients
8 min. 22 sec. | Released on June 1, 2009
Required Software: modo 301 and up Project Files Included (12 KB) In this lesson we will learn how to use gradients and input parameters to quickly texture an alien pod based on its displacement height.
Topics covered in this tutorial: Creating the gradient layer; Editing gradients; Setting input parameters. For a comprehensive guide to modeling in modo, check out Introduction to Modeling in modo, an in-depth resource that provides a multitude of modeling tools and techniques for use in film, games, and design. Extruding Geometry along Curves in modo
4 min. 54 sec. | Released on May 29, 2009
Required Software: modo 301 and up Project Files Included (22 KB) In this lesson we will examine a few methods for creating geometry along curves within modo.
Topics covered in this tutorial: Utilizing symmetry ; Learning how to use the Curve Extrude tool; Exploring the PathSteps Generator; Using the Sketch Extrude tool . For a complete overview of modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Converting Geometry Into Brushes
7 min. 22 sec. | Released on May 14, 2009
Required Software: modo 301 and up Project Files Included (30 KB) In this lesson we will learn how to convert geometry into a height field brush in order to add footprints to a snow plane.
Topics covered in this tutorial: Using Geometry to Brush ; Accessing and using the new brush ; Changing paintbrush settings. To learn more about the tools available in modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Using Process Layers to Modify Textures
6 min. 39 sec. | Released on May 7, 2009
Required Software: modo 301 and up In this lesson we will learn how to add a process layer to a material in order to modify the colors of our textures within modo nondestructively.
Topics covered in this tutorial: Adding the Process layer; Modifying the Process settings; Changing the visibility of the layer. For an in-depth overview of modo check out Introduction to Modeling in modo, a comprehensive guide to learning workflows, tools, and techniques to modeling in modo. Cloning in modo
11 min. 43 sec. | Released on April 20, 2009
Required Software: modo 301 and up In this lesson we will learn how to quickly create and arrange multiple copies of objects.
Topics covered in this tutorial: Cloning along curves ; Scattering clones randomly ; Creating arrays of objects. To learn more about modo check out Creating Cartoon Characters in modo, a complete guide to developing stylized organic characters. Using Falloffs in modo
6 min. 9 sec. | Released on April 9, 2009
Required Software: modo 301 and up In this lesson we will learn how to create custom deformers by combining falloffs with basic transform tools.
Topics covered in this tutorial: Adding falloffs ; Changing falloff settings ; Combining falloffs with tools to create deformers. Discover a multitude of modeling, sculpting, painting, and rendering techniques with the modo Bundle, an artist-friendly resource to learning modo. Using the Info & Statistics Window in modo
4 min. 46 sec. | Released on April 5, 2009
Required Software: modo 301 and up In this lesson we will learn how to gather information about objects in modo.
Topics covered in this tutorial: Accessing the Info & Statistics window; Viewing the various components ; Finding non-quad faces. Discover a multitude of modeling, sculpting, painting, and rendering techniques with the modo Bundle, an artist-friendly resource to learning modo. Saving Scene Files and Images in modo
4 min. | Released on April 1, 2009
Required Software: modo 301 and up In this lesson we will learn how to save our scene files and work with Autosave.
Topics covered in this tutorial: Various methods of saving the scene ; Learning how to save textures ; Working with Autosave. To learn more about modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Blending Textures in modo
5 min. 11 sec. | Released on March 21, 2009
Required Software: modo 301 and up Project Files Included (336 KB) In this lesson we will use the Shader Tree to blend textures together within modo.
Topics covered in this tutorial: Adding new texture files; Layering textures in the Shader Tree; Using the Text Brush. To learn more about modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Customizing the modo Interface
3 min. 30 sec. | Released on March 10, 2009
Required Software: modo 301 and up In this lesson we will learn how to customize the user interface using Tabbed Viewports.
Topics covered in this tutorial: Modifying viewport settings; Creating a new Tabbed Viewport; Adding Tabs to a Tabbed Viewport. To learn more about modo check out Introduction to modo, a complete guide to learning a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques. Extruding Alternatives in modo
6 min. 17 sec. | Released on December 28, 2007
Required Software: modo 301 and up In this lesson we will learn how use to a few similar tools for manipulating edges and polygons.
Topics covered in this tutorial: Using extrude to add geometry ; Using Shift, Inset, and Bevel ; Extruding and extending edges. For an in-depth guide to modeling in modo check out Modeling Automotive Interiors in modo, a complete guide to learning automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. |
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